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Championship Manager hit by 90% piracy rate
BY Lee Bradley Jan. 5th, 2009 More on:

The Championship Manager series suffers from a massive 90 percent piracy rate. That’s according to Beautiful Game Studios’ general manager Roy Meredith. Speaking in an interview with CVG, Meredith said, “That’s not just a number in the air, we can measure it and we know that there are a huge amount of pirated copies.”

“There’s a real issue around DRM … I’d love to defeat pirates, but actually, with all this mess on Spore and Football Manager, which I haven’t been able to play this year… I spent about three hours trying to go through this registration process and I really want to play it but I’ve got other things to do with my life.” According to Meredith, there are alternative ways of combating game piracy. “One is to compete price-wise. We haven’t got to pay royalties to Sony or Microsoft, so we can go into territories and price compete.”

Championship Manager 2009 hits torrents stores in April.

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    1. Ursac
      January 5th, 2009
      at 11:01 am

      Naw couldn’t be that the game just wasn’t any good. Thus why it didn’t sell very good. It has to be pirating. Seriously more an more games come out half baked and or incomplete. Due mainly to financial issues so they are rushed out the door. Then as a cope out the game developers and publishers blame it on piracy. Granted piracy is an issue and people should pay for the games. However time after time good game after bad. Gamers get tired of spending the money on poor quality games. Thus game rental companies reap the rewards. So developers are left high an dry again. Solution if your going to develop a game be sure you can afford it. Not to mention be sure to make it complete both graphicly as well as playable.

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      In the know
      January 5th, 2009
      at 2:14 pm

      Eidos specifically encourage piracy on the Championship Manager series by specifically releasing unprotected updates to South America & Asian territories which when updated remove all copy protection & media checks. How do they get this specific number - well they just count the patch download numbers.

      Absolutely nothing to do with anti-DRM, but instead a clever tactic to show a larger install base than the users who actually paid the retail price.

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