If you’re not familiar with some of the nitty gritty specifics of the game industry, Gamebryo is a game engine from Emergent Game Technologies and it powers a couple games you might have heard of like Fallout 3 and Oblivion. Technology companies like Emergent like to continually build and improve upon their products to give developers like Bethesda more tools to make the games that we love that much more awesome. Well today Emergent has announced that it will be integrating the character animation tool morpheme from NaturalMotion into their Gamebryo engine.
While on the surface this may not seem like a big deal this tool will give Gamebryo developers a boat load of tools to improve their character animations. The tool provides not only a seamless way to preview animations and blend trees — blending one animation with another, for example running and shooting — but it also serves as a robust authoring tool. Morpheme authoring features advanced (and fully customizable) blend techniques, hierarchical animation state machine, IK support — IK (Inverse Kinetics) is a way to control joints like, knees and elbows–, physics support, and compression algorithms which in translation means, lots of really awesome tools that should make character animation a lot easier and a lot more robust. It should also be noted that morpheme has out of the box support for NaturalMotion’s other real-time product, Euphoria which at this time is not being integrated with Gamebyro however the possibility of it is there. We’ll be keeping an eye on Bethesda and other Gamebryo developers to see if we can catch morpheme’s handy work in action.