Two weeks ago, we published a preview of Atari and Starbreeze’s The Chronicles of Riddick: Assault on Dark Athena. We talked about gameplay, difficulty, and the need for stealth. Today, Atari released a new trailer showing Riddick beating the crap out of a bunch of people–as if we needed to be reminded that he was a badass.
Now, this new video doesn’t reveal too many clues about the story, save for the fact that zombies are somehow involved, and people are trying to kill Riddick. I didn’t have to play the game at Comic Con to know there would be an antagonist. However, it does offer some new looks on the brutal and varied combat system. Note the kills from :53 to 1:07. That segment is full of one-on-one, up close and personal knife fights ended by merciless finishing moves. As the trailer progresses you see more gun fights and explosions. Near the end (see 1:17 and 1:21) it looks as though Riddick gets inside a Mech and messes some shit up. I enjoy stealth games myself, but I was happy to see Riddick didn’t have to always creep in the shadows.
When we spoke with Atari about the game, the developers told us about how they wanted Assault on Dark Athena to be more action intensive than Escape from Butcher Bay. If this trailer is indicative of the rest of the game, it looks as though they have done just that. And yet, for as high as the body count will probably be, the teaser did not show any sense of stealth on Riddick’s part. I’ve played enough of the game to know that Riddick is no master-chief, and the game is not merely about picking up guns and firing. I’m as giddy as a school boy about the mech fighting, but you should know that Riddick relies on shadows more than chainguns. I know: it’s a shame isn’t it?