We’re not sure Midway has much street cred on developing games at the moment since they’ve successfully run themselves into the ground, but we’ll listen anyway when they’re talking. And Wheelman’s Executive Producer Shaun Himmerick is talking. He’s talking all about what a pain in the ass it is to develop on the PS3, despite the fact that it is the more powerful system.
“The politically incorrect answer is that the PS3 is a huge pain in the ass. Anyone making a game, if you’re going to make it for both [360 and PS3], just lead on the PS3 because if it works on the PS3 it’ll work on 360.”
“The easiest way to look at it is, the 360 has one big chunk of memory, but the PS3 has two chunks of memory that in total are the same size as the Xbox, but because they’re split you can’t share memory the same way. That will bite you in the ass, and it bit us in the ass bad.
“We had to play catch up on the PS3 because of the memory constraints and how it renders, how it processes is just different. And it’s harder on the PS3. The Xbox is just like a dumb PC, which is great because it’s easier to build a game on a PC.”
Really, I don’t think either system comes out of this looking too good. The PS3 is a “huge pain in the ass” and the 360 is “just like a dumb PC.” Could it actually be that both systems have their own merits and disadvatages? Nah, the fanboys are right. One of them has to be better.