EA “didn’t make hits” in 2008 |
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| BY Vidal Stewart Feb. 28th, 2009 | More on: |

EA has really been reflecting on 2008 and why its stock has hit its lowest point in several years. One thing that could be attributed to that? “The biggest thing was that we didn’t make hits,” says EA chief operating officer John Pleasants. The company thought that titles like Mirror’s Edge and Dead Space were going to be bringing in the revenue, but they didn’t. Having just announced that as of Dec. 31, Mirror’s Edge and Dead Space, both being released on the 360, PS3 and PC, had just sold over a million while titles like Left 4 Dead, being released on the 360 and PC had sold over 1.8 million, it makes sense as to why he would call their new IPs anything but hits.
What will EA’s plan be for 2009? Well aside from taking chances, EA wants to cut costs in every division except marketing, reports Forbes. Looking back on previous years, EA has come to the conclusion that they just haven’t been doing the marketing properly. They just can’t throw a ton of money at a project only to give it a minute of ad time leading up to release, they need to do stuff the right way, by putting some variety into the digital and more common forms of ad channels.









February 28th, 2009
at 2:58 pm
I dont see how taking chances is going to help them make hits.
but I am very glad they are taking chances.
More original IPs please
February 28th, 2009
at 6:17 pm
Dead Space should have been a hit, which it had got a better release window. Mirror’s Edge I can understand not selling so well. It was risky and didn’t quite do what it needed to.
February 28th, 2009
at 8:49 pm
I agree with you 100% Matt
March 1st, 2009
at 5:06 am
Except for the actual gun battles (to clarify, the gunplay itself is not very good, but getting past the gun guys without taking a hit is a good gameplay addition), Mirror’s Edge is a great game.
I know some folks were having trouble getting used to the full range of controls and using them effectively throughout an entire level but, considering everything you could do, they were brilliant and responded very well. And the level design is, once you really, really start looking around for alternate paths, brilliant. And the visual direction they chose was gutsy, and it totally paid off.
The game is a breath of fresh air in almost every sense, and I will defend this game to the death because they better be making a sequel! :)
March 1st, 2009
at 1:58 pm
I don’t know why they think they didn’t make hits. Their expectations must have been severely optimistic for new IPs in a saturated market of established sequels and a dragging economy.
Dead Space is absolute win if you ask me. They did so many things right with that game. While I didn’t play Mirror’s Edge I probably will play it at some point. The demo wasn’t too compelling and the controls were sometimes a struggle, but it was pretty and it was definitely a new experience.
I know that EA thinks that these games flopped a bit, but I think if they readjust their expectations that they’ve got a couple of really good IPs off of which they could build for many years. Certainly, they’ve already done that with Dead Space: Extraction.