Devs respond to Killzone 2 control issues

Killzone 2, as one of the most anticipated games for the Playstation 3, was released to great reviews and much chest pounding by fans. The visuals and in-game audio got rave reviews, the story was solid; the world seemed to be nothing but rainbows and unicorns for good ol’ KillyTwo.

Suddenly there was an uprising from the fanbase on message boards around the intertubes, the controls are sluggish and a patch was demanded. The rumbling got so loud that Guerilla Games sent in producer Seb Downie to calm the masses and make the world right for Killzone 2 players. To paraphrase, Downie says suck it up and get used to it.

“After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system,” says Downie. The sluggish controls are not going anywhere, as changing them would throw off those who have “not had problems or have adapted.” Downie goes on to say that Killzone 2 is “weighty, slower, more tactical” and not a twitchy, split-second shooter and the controls a meant to reflect that.

Since the controls aren’t going to change anytime soon, maybe we could get a patch to fix the voice acting then. No? Alrighty then.