EA: Dead Space and Mirror’s Edge will be “successful” |
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| BY Lee Bradley Mar. 6th, 2009 | More on: |

Dead Space and Mirror’s Edge didn’t really work out for EA in the way they hoped. Make no mistake, these were good games but the bottom line was: they didn’t make much money. EA Game Europe’s Patrick Söderlund isn’t overly worried though. Speaking to Gamasutra, Söderlund said that he believes EA’s two fresh IPs were released at the wrong time, but will be considered financially “successful” based on their lifetime sales.
The commercial validity of EA’s push for new, quality games has been questioned by analysts who suggested that perhaps a return to the company’s old ways would be more profitable. However, Söderlund disagrees, telling Gamasutra, “I think that’s way simplistic; I think if you analyze games like Dead Space and Mirror’s Edge for their lifetime performance, I bet you’ll find them to be seen as successful.
“They’re both new IPs; it’s hard to break new ground with new IPs, especially in that Q3 window, when you have games like Gears of War 2, Call of Duty 5, and a bunch of other really strong products with a 2, or 3, or 4, or 5 on it. So, I think that we could have done a better job as far as ship timing on, probably, both of those.”
Söderlund went on to suggest that the innovative design of Mirror’s Edge was one leap too far, saying “I think on Mirror’s Edge we did a lot of things that we set ourselves up to do: it’s an extremely innovative product, both in terms of art direction, to in-game music, to the movement and everything. Is it perfect? No. Are there things in there that we will address for future versions? Absolutely. Was it a good first attempt? Yes! That’s kind of how I summarize it.”









March 6th, 2009
at 8:11 am
Ok, so Mirror’s Edge 2 is practically announced *boogies*
March 6th, 2009
at 8:33 am
Shouldn’t you be happy Rain?
You were begging for it a few days ago.
March 6th, 2009
at 8:40 am
mirror’s edge was a good concept
a crap game
but I have my fingers crossed for mirrors edge 2
any more dead space is welcome of course
March 6th, 2009
at 8:44 am
I am happy. Hence the boogie.
March 6th, 2009
at 9:20 am
Mirrors edge is perfect - it’s new, it’s exciting, nothing quite like it odne before. Mm maybe a bit short though.
For ME2? Customisable runners (clothes, speed, jumps, weapons, runner vision levels.. etc).
Also a bit more ability to look around - I thought faith’s kneck was a bit stiff in some cases - like on ladders and while hanging.
March 6th, 2009
at 11:24 am
This game had a core mechanic and presentation made of solid shiny delicious gold, and then it was wrapped in an incohesive, badly written, poorly paced, infuriating single player experience that made you just want to kill a swedish game developer or two.
March 16th, 2009
at 4:37 am
Mirror’s Edge was enthralling, the pronounced amount of realism portrayed in this, made the experience Amazing! Many games have a tunnel effect where you just don’t see all the effort put into the maps, you never really get to look around and admire the eleborate landscapes. In this though it’s different. An very similar in Dead Space! Dead Space is F’n Remarkable! I’ve played dead space much more than mirror’s edge yet, i’m only about half way through dead space. It’s thoroughly reminds me of COREFBB, so i am thoroughly enjoying it!