Giveaway / Be opinionated, win Halo 3 Mythic Map Pack |
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| BY Dennis Lesica Mar. 10th, 2009 | More on: |

There are two things in the internet world that are absolute: people like to win things and share their well thought out opinions with everyone. We here at TVGB like to give the people what they want, so we’ve decided to put these two together and spawn a giveaway super baby (like ones you find in dumpsters).
We’ve got one download code for the Halo 3 Mythic Map Pack which is currently only available if you pre-ordered Halo Wars: Limited Edition or beat someone up for it. If you want this, which you probably do since you’ve read this far, hit up the comments and tell us if console RTS games will ever be not made of fail. We’ll select one comment at random to be the winner. Godspeed, my little (dumpster) angels.
Oh, and if Prince of Persia is your thing instead, there’s still a chance to get the Epilogue DLC for it for free via our other giveaway — Click.









March 10th, 2009
at 10:43 am
fail.
March 10th, 2009
at 10:46 am
Not fail, halo wars seems decent.
March 10th, 2009
at 11:15 am
I was going to write something interesting, but there’s little point if the contest is random. Halo Wars is fun; console RTS can succeed.
March 10th, 2009
at 12:18 pm
An RTS on the console is like a twinky without the cream filling. WHERE’S THE CREAM FILLING?!
March 10th, 2009
at 12:31 pm
Personally I see no reason why RTS games can’t be sucessful on consoles and there are already a handful of good examples. However it would probably require a change in the mindset of the console gamers themselves before they truley are considered sucessful.
March 10th, 2009
at 12:44 pm
Dennis Lazerkia is an awesokme lady
March 10th, 2009
at 1:17 pm
Now while RTS games have no chance of reaching the level of complexity that PC gaming permits, they could still be popular and great.
The main issue is the control scheme. Obviously on a PC the keyboard allows for far more hotkeys and ease of access to many different units and formations and such. The controller on the other hand is limited to but a few hotkeys and really does not work with a complex RTS like starcraft.
Now on the other hand I believe Halo Wars to be a success as it povides a high adrenaline (yet very simple) RTS.
In summary I believe that simple action heavy RTS game stand a chance at popularity but as long as controllers as the imput method of choice on console complexity will always be lacking.
And yes, are console gamers really that into RTS games?
March 10th, 2009
at 1:17 pm
RTS ON A CONSOLE = FAIL
_____________________________________________________
HALO WARS ON A CONSOLE = THE RTS STANDARD FOR ALL CONSOLES! BWAHAHAHA!
March 10th, 2009
at 1:48 pm
To me it seems a mixed bag, really.
Halo Wars did a good job of simplifying the control scheme to an Xbox Controller, and it had a good differentiation and balance of units. The environments looked good, and the interface stayed true to its roots. BUT it did things that RTS fans would find bad. For instance the screen position means of selecting units create a situation where micro-management was impossible at best. Resource gathering presented no risk, and the limitations of the base structure ruined the expansion ability that games like Starcraft and C&C have. There were also certain special abilities of units that ruined balance in some areas, and there were parts of the campaign that were absolutely frustrating at best. The game proved to be a very good proof of concept, but not much more than that.
But there is reason for hope. Balance and depth of forces is an important factor in the success of an RTS, but this is dependent upon the designers and writers of the game. If nothing else it seems that controls alone are the biggest barrier to acceptance of the genre, and with the popularity of the Wii, we’ve seen the introduction of a controller that gives the ability for precise movements. An RTS implementation on the Wii could retain the ability to effectively micromanage and have expansive bases. Furthermore, manipulation of the Xbox controller scheme presented in Halo Wars could also give rise to a more acceptable control scheme.
I myself am optimistic, and glad that Halo Wars was playable at its very core. But alas, I was unable to buy it and was forced to play it with a friend.
March 10th, 2009
at 3:04 pm
Console RTS will always be inferior to PC RTS.
March 10th, 2009
at 3:21 pm
It’s Halo, there is going to be a bunch of halo fans (including me) giving it a shot. I just don’t think it will stick though, keep the RTS for the PCs.
March 10th, 2009
at 4:58 pm
Halo Wars is defiantly not the greatest RTS out there, but it’s easy for beginners to pick up and get into the action. RTS games will always be superior on the PC though.
March 10th, 2009
at 7:15 pm
RTS are mostly fails, but Halo Wars may be a small exception because its simple. Its Halo!
March 10th, 2009
at 7:26 pm
i think they are all made of “fail” and you can have mine there in my dumpster have fun
“dumpster angels” hit me up my gt is zt Get Krakkin
March 10th, 2009
at 7:30 pm
i think it will do good it is strong and never ending genre
March 10th, 2009
at 7:49 pm
hmm…yawn
March 10th, 2009
at 10:38 pm
Most console RTS games are full of fail. But Halo Wars but was built for the 360, so it is not full of fail. In addition, it is Halo. How could Halo fail? It has a great story line, great charcters, and has the gaming community’s attention. The controls are simply, the graphics great, and the gameplay is fun. So, let us review. Most RTS console games equal fail. Halo wars equal good.
March 11th, 2009
at 7:40 am
I think that RTS’s will eventually be better on consoles. Look at what happened to FPS’s. I remember things like this “FPS’s will never be good on a console”. Now they dominate the consoles. I believe RTS’s will be better, I just dont know when.
March 11th, 2009
at 9:08 am
who knows but as far as i’m concerned RTS’s will some day match that of pc RTS’s
March 11th, 2009
at 9:14 am
Console RTS games will not be fail if they ever allow for a keyboard and mouse. Oh wait, that’s a PC RTS game. Never mind, console RTS games will always be fail. This is the reason I haven’t bought Halo Wars.
March 11th, 2009
at 9:21 am
They will not be made of fail when console controller come standard with 50+ buttons… Steel Battalion style maybe…
March 11th, 2009
at 9:24 am
It depends on two things. Is the next obvious console interface change touch screen, and is the next generation of consoles going to be streamlined PCs. If touch screen is the next interface change then RTS games on consoles will beat out PCs. If the next gen consoles are streamline PCs then this is a moot point. Right?
March 11th, 2009
at 9:25 am
After renting Halo Wars I am certainly going to buy it. The Campaign (what I have played of it) is stunning and the CG movies are INSANELY detailed. I love the fact that I can 3v3 against random people and work as a team to but out my SCARABS OF DEATH. LOL
Gt = AKxIkillbambis
Hit me up for some pwning!
March 11th, 2009
at 9:28 am
Halo Wars is a good starting point for console games to not be bad… I still think they need some other form of input though. The Wii would work well with the motion sensor. The sticks on the 360 controller are not accurate enough to really be effective in the heat of battle.
Then again I haven’t played multiplayer yet… could be okay.
March 11th, 2009
at 9:28 am
I think Halo Wars was a big step in the right direction, but still fell a bit short. Give it a few more years and I imagine someone will come up with a formula that works well on the console. Now, will I care when that happens? Probably not.
March 11th, 2009
at 9:29 am
If they do an RTS like DOTA (if that can still be counted as an RTS), I think it would work, but your traditional RTS will always be fail without a mouse/keyboard.
March 11th, 2009
at 9:41 am
No, console strategies will not be Fail forever, as long as they are created with the same enthousiasm, commitment and love as Ensemble Studios did with Halo Wars.Some cheap remakes of PC-strategies will never be equal to the original ones. Halo Wars was exclusively created for the Xbox 360, so the production team could fully concentrate on the controls and making them work right. Do I think console strategies will ever reach the same level as on PC? No, at least not with the current consoles. Who knows, maybe we’ll see a full Total War game on the consoles some day… ;)
March 11th, 2009
at 9:50 am
After playing games like Warcraft 3, and Command and Conquer with a mouse and keyboard, it’s obvious RTs will never be popular on console because of the different types of gamers on both systems and the advantages the equipment a PC/mac offer. If you say then, “well, they just need to find to hook up a keyboard to my xbox, then it would be popular.” I’d argue that that is taking away from the question of “Will a RTS ever be popular on a console”. Because a console doesn’t use a keyboard.
It’s a shame too, because I prefer to play games on something that was specificlly designed to do so, but even after playing Halo Wars for one week, which was an entertaining game, it’s safe to say the RTS will never be mainstream. If my brother in law, who plays every game under the sun on an xbox, isn’t interested in Halo Wars- it will never reach out a pre defined group of people.
March 11th, 2009
at 9:52 am
Of course not. They just need developers who design games suited to the platform. For instance, for years FPS fans played their games on the PC, with dozens of hotkeys and an armory of weapons tied to the numpad. But with Halo, Bungie had to rethink this concept, distilling combat to a few basic actions and limiting players to two weapons at a time. This may have felt limiting to some, but it was also incredibly effective and inspired a new class of high-quality console FPS’s. RTS’s are the same way, and Halo Wars might just be the title to jumpstart a revolution in quality in the genre.
March 11th, 2009
at 9:55 am
Rts games will succeed on consoles but they will never achieve the amount of success that there pc brethern have.
March 11th, 2009
at 9:57 am
I think console RTS games have promise.
I hardly play them, as the last one I played (and I still own it) was LOTR: Battle for middle earth 2
Halo Wars has nice gameplay that is easy to master, and good looking cinematics, as well as a familiar story.
That might help its success, but there will always be those we will spit upon the genre.
But the reason that I think the RTS genre has promise on the console front, is because I’ve seen plenty of console boys say “Hey! I bought Halo Wars and its great!” or “Dude, did you play [inset RTS game here]“
March 11th, 2009
at 9:58 am
Halo Wars was a success for Ensemble studios the game is not en epic fail, just because is not FPS people think that is an epic fail . The only major downside to having so much story in an RTS is that 99 percent of it has to be told through cutscenes. Previous Halo games followed this structure as well, but at least there you were seeing through the eyes of a character once you started playing, so you instantly felt like you were part of the story if for no other reason than you were physically part of it.
Here, you’re just commanding troops around a battlefield, which makes it almost impossible to feel any sense of emotional or informational connection to the overall story. Sure, you’ll see/control main characters as you play, and take part in important battles, but RTS gameplay just isn’t as intimate or engaging (as far as story goes) as first or third-person perspectives. However, this is more of a personal preference than a fault of the game, which is why I’m not holding it against it that much. It’s just a shame, because there is a lot of story here, and most of it just gets dismissed once you start playing.
With so much of the story relying on the cut scenes, it’s a good thing they are gorgeous. They’re so polished and stunning in fact that when you actually jump in to play the game, you can’t help but feel disappointed. Not that the game doesn’t sport plenty of impressive graphical details, wonderfully designed settings and fantastic sound design. It’s all just simply outmatched by the quality of the cinematics. After watching a particularly gorgeous cutscene wherein a trio of Spartans takes out dozens of Covenant troops with a series of acrobatic flourishes and a few point-blank pistol shots, I found myself wanting to throw in a copy of Halo 3 and pop off a few rounds myself rather than simply directing a Spartan to do it for me.
Controls in a console Fail ? No, we all know that RTSes and good consoles go together like pants and me in front of a webcam, but Ensemble has managed to create a control scheme that is functional, smooth and about as user friendly as any found in a console RTS to date. There are some camera and reticule issues that can feel a bit wonky at times, especially when you’re trying to observe/control a large number of units spread across several locations, but for the most part, it works really well.It will be very interesting to see what kind of reception Halo Wars receives, especially among hardcore Halo fans. It’s a decidedly different take on a massively popular franchise, but it’s one that ends up achieving what so many console RTSes have failed to by stripping away cumbersome control schemes and giving console players (and in this case Halo players) something that feels like it was made with them in mind. And while a lot of people will approach it with understandably dubious eyes, the game offers a lot of bang for your buck, and it’s an enjoyable ride. Now it’s just a matter of how many people are willing to take it.
So Halo Wars rules and (my opinion best RTS game in the history !
March 11th, 2009
at 10:07 am
Oh I don’t know can a console connect a keyboard and still be a console and not a PC if the answer is yes then it can be not suck. Otherwise not entirely possible to micro enough on a controller. One must be pro at all games but in order to be pro at console RTSs they have to not suck.
March 11th, 2009
at 10:18 am
No, RTS on a console will always be pretty fail. The console just doesn’t have enough buttons to do all the functions that we expect from a deep RTS, and there isn’t enough unit selection options. Like Halo Wars showed us, you can have an OK rts on a console, but it will be really stripped down. I would have loved to create my own little tactical groups comprised of special units, but I couldn’t do that, I could only get all units of the same type, or all units on the screen. Also, where the hell is my “defend this location” button? It isn’t there. Controllers are very limited in the customization of controls, and this is the biggest problem with creating RTS for console.
March 11th, 2009
at 10:28 am
As it is now, console RTS games can be good in their own right. Halo Wars does this on it’s own. There has yet to be a console RTS that gives you a level of control comparable to a PC RTS, though. Halo Wars does not give you an acceptable level of control to suit this purpose. To bring a console RTS up to PC standard, units should respond immediately and control groups should be available. Halo Wars does neither of these, and it would also benefit from allowing units to hold position instead of be kited away.
March 11th, 2009
at 10:57 am
console rts are epic win, all around. i see them as the next big thing. code please
March 11th, 2009
at 11:07 am
Console RTS will always struggle against its PC counterpart. But Halo Wars did help in putting a good name in the ever failing battle. RTS is all about quickness, and speed, and that’s just not that attainable on a console with a joystick. There is too much precision in a mouse that a joystick can’t do, and free range of motion. BFME II did a great job in handling the controls as well, but Halo Wars did the right thing in narrowing down the scale of the battles, thus letting you be able to control your units more easily. Will, console RTS games ever be not fail? Probably not.
March 11th, 2009
at 11:13 am
Until they bring back the Jaguar controller, yes.
March 11th, 2009
at 11:14 am
I think the Halo Wars got the actual gameplay of an RTS down pat on a console. But it lacked the uber customization that we’re used to on a computer. Sure, it may play well, but its going to get stale if we, the users, can’t tweak it. Just add in a map editor, and the ability to create our own leaders (in a balanced fashion, of course, and maybe have unlockable leader abilities like you have in any class based game) alongside the good RTS execution that Halo Wars Has and I think a Console RTS will finally not be made of fail.
March 11th, 2009
at 11:15 am
Console RTS games are not all made of fail, some have been received pretty well including Halo Wars. Though, after playing an RTS games on the PC, it’s hard not to look at all the shortcomings with console controls–no matter how well adapted and tuned. Using the mouse and keyboard set-up adds many more options and a finer (and more tune-able) method of control. So long as consoles keep using less-precise-than-a-mouse joysticks, RTS games will rule on PCs.
March 11th, 2009
at 11:20 am
Even based solely on playing the Halo Wars demo, I would argue that it is already a console RTS which does not fail.
March 11th, 2009
at 11:31 am
If the console manufacturers were smart, they would bundle some special RTS controller thingie to take the place or augment the standard controller and port some old and new RTS games over to their platform(s). $100 for a controller and several games wouldn’t be a bad deal. I prefer GalCiv2
and HOMM3 anyway as I am an old, old man… with four kids to feed. Send me the code so they don’t have to eat that dead raccoon I saw driving home from work. Seriously, they hate roadkill stew.
March 11th, 2009
at 11:33 am
For me the biggest turn-off for Halo Wars was the fact that resource gathering was as simple as building a “depot”. Maybe I’m too much of an “old-skool” RTS fan but I always thought the idea of fighting for control of resources were what made the game interesting. Like Dune 2 for example. If your spice harvester got eaten by a Sandworm you were pretty much boned unless you could build another one and get back out there to bring in those resources/credits.
I just don’t think it should be as easy as selecting a building spot, and magically money starts rolling in. Hell, you could make it as challenging as Myth and people would still have played it because it’s “Halo”.
As for the whole “RTS on a console”. It can be done. Whether or not you enjoy them as much as the PC counterparts is always going to be personal opinion. There is a lot of good stuff in Halo Wars, and it’s too bad it seems that Ensemble won’t be able to build and improve upon the franchise.
~B.B.
March 11th, 2009
at 11:35 am
Yes, console RTS games will eventually get to a point where they are not “made of fail,” but they will still never be as powerful as RTS games can be on a computer. You can come up with many convenient ways to use the limited buttons on a controller, but there’s really only so much you can do. We will eventually have “good” RTS games on consoles, but they will still be watered down versions of what is possible on computers.
March 11th, 2009
at 11:38 am
I tried the demo and found it to be lacking all the essentials of a good rts game.
halo as a whole has always been a fps and the route of an rts takes away from the game as it should continue to be developed.
March 11th, 2009
at 11:46 am
Halo Wars is a great game IMHO, so I don’t know what you mean by ‘made not to fail’ or whatever you said. Anyways, I’d love the maps.
March 11th, 2009
at 11:57 am
Console RTS games can be ‘made not to fail’, but I don’t think they will ever truly compare to their brethren on the PC. Unfortunately given the limits of the controllers currently used by consoles there just isn’t as much room for shortcut keys and complex commands. S
o I think that for a console RPG to not fail it needs to take a different route than those that have come before. Halo Wars, from what I played in the demo, takes this route a little bit in that it simplifies some of the aspects of RTS games and makes things easier to handle. Things like set army sizes and the shortcut to unit types on the bottom of the screen make controlling your army, or even parts of it, easier than on any other console RTS I have played before.
So I think there is a way for an RTS to work on a console but it will never truly satisfy the hardcore PC RTS fans.
March 11th, 2009
at 11:57 am
A console RTS will never be in the even the neighborhood of that warm-inside feeling you get from a good PC RTS because of the fact that you have to build an rts around its controls. Since a console has a much more limited set of buttons and controls you have to simplify many options, this cuts on depth. Halo wars is decent and shows that you can get a console rts to get the right feel, but thats like saying you ford escort feels like a car when your trying to reproduce the feeling you get from a ferrari. So in otherwords, as long as we still use a controller to control our consoles, console rts will be made of fail.
March 11th, 2009
at 11:57 am
Previous comments (like RetroGamer) say that it requires a change in mindset by console gamers to accept an RTS as successful. IMO, it’s more the RTS gamer that needs to change their mindset. Baww, you can’t use your mouse and keyboard. There’s something to be said for having ALL your controls available without having to move your hands (going from the left stick to the D-pad is a LOT easier than going from, say, “A” to “9″).
March 11th, 2009
at 12:16 pm
console rts games won’t ever contain the same depth as classic games like starcraft. How could they with a controller? It’s that simple.
March 11th, 2009
at 12:43 pm
As long as the creators get the controls right in addition to enjoyable game-play, I don’t see why they couldn’t be successful.
March 11th, 2009
at 12:53 pm
the demo was good but RTS games are better on the PC
March 11th, 2009
at 1:14 pm
O Hai!
Halo Wars was cool but RTS should stick to computers. :)
March 11th, 2009
at 1:22 pm
I believe that while they may not reach the complexity of PC, they will still exist. I doubt they will ever die off, nor do I think that they will ever become a hit thing. Console controls are just not that well built for RTS games, and I think that they can not reach their full potential on the console, as they can on the PC
March 11th, 2009
at 1:38 pm
Halo Wars does it pretty well. :D
March 11th, 2009
at 1:39 pm
I dont really understand it but I have the normal halo game and I really like it but I recently playing halo 3 again and hoping to win 1 time at a competition for the mythic maps I really want them and the controls for halowars are good and its an fucking good game I really love it.
March 11th, 2009
at 1:42 pm
I know :D
March 11th, 2009
at 2:03 pm
I doubt that the console will ever reach the prowess of the PC in terms of RTS control until more start implementing mouse and keyboard or similar controls, however, I do think they can be fun if the controls are implemented well and there are enough explosions for the starving console fan boys.
I just hope we can see a rise of ‘non-dumbed-down’ RTS’s/FPS’s for consoles.
Just my two space-bucks.
March 11th, 2009
at 2:07 pm
It seems simple: Add a keyboard and mouse. Problem solved.
March 11th, 2009
at 2:08 pm
Honestly i cant think of a time when console RTS games will ever rock my socks off. Think about how your heart starts pumping you get when you’re chaseing down the player with your flag playing halo 3 online and how angry you get at the guy t-bagging you after he kills you. Why control the army or squad when playing the soldier with a group of your friends beside you is much more satisfying. If you want to defend Halo Wars and other console RTS games dont mind me, but i dont think you deserve the mytic maps if thats your cup of tea.
Thanks for the contest.
P.S. my little sister’s a crazy halo 3 fan, i just want to see her expression if i win.
March 11th, 2009
at 2:25 pm
I’m going to say it straight up, console RTS’ have ALWAYS sucked. In fact, I don’t know of a time when an RTS title has ever been on my wish list. When it comes to what makes a good video game, it is essential that it contain a vast majority of the following:
Die Hard, Love-able characters
Awesome Plot
Cool effects
Amazing Graphics
Glorious Design
And a Well Developed Controller Scheme
Most people want to play a game that really engulfs them into the storyline. But its really hard to make a good story without focusing on the development of one single player. RTS games, while they do usually have one main character, they do not focus only on the development of that characters traits and personality. Usually, it is about progressing the story through a series of battles. This is where a game like Halo Wars comes in.
Halo Wars was lucky enough to already have a well developed story, something most RTS’ don’t have. This enabled them to focus on more of the strategy and design. People playing it was already familiar with a lot of the characters and vehicles, and had already experience them in first person VIA the Halo series itself. Because of this, Halo Wars managed to create an interesting RTS game by delivering an easy to use control scheme, a well based story, and a character you could love (Forge).
Thanks to Halo Wars, I feel that Console RTS’ games will now have the basic idea of how to do it right. So I think we can expect some more decent console RTS games in the near future.
March 11th, 2009
at 2:26 pm
RTS Games are evidently, not fail on the X-Box 360… And Halo Wars definitely made a big improvement on controlling your characters. Most Real-Time-Strategy Games on the 360 usually don’t have very good Unit Controlling. And yes, like I said, Halo Wars has fixed this. I do understand that a lot of the people commenting are saying stuff such as… “Real-Time-Strategy Games are meant to be for Computer, not 360″ or “Real-Time-Strategy Games are stupid either way.”
If you have NOT played a Real-Time-Strategy Game, there is your reason. They are built to be like real life. What if you didn’t have a Computer? Wouldn’t you go get it for 360 if you liked Real-Time-Strategy Games? You probably would; and if you liked Halo, then you’ll probably just end up getting this game. Halo Wars has just made Real-Time-Strategy even BETTER. I loved Red Alert 3, but when I played Halo Wars, I was amazed. Great Gameplay, great graphics, they all go great together. I would still probably even play the game, EVEN, if it had sorry graphics. I just play the game for the Gameplay.
March 11th, 2009
at 2:50 pm
NES, Sega Genisis, Dreamcast, Playstation 1&2, X-Box+the 360, ive never played a RTS. Why? Never wanted to and dont think i ever will. Hate to jump to conclusions but they seem like they would be long, boring, too technical and really not that fun to play. Love Halo but not that interested in halo wars or any other RTS games with big names attaced to them ( a grand theft auto RTS… dont think so).
Cant sit still untill O.D.S.T comes out, but the mythic maps should be a great fix untill then.
March 11th, 2009
at 2:51 pm
Console RTS games can never get as indepth as RTS games on the computer. Simple fact, more RTS games are made for the computer which indicates that they are not successful on consoles. Leave them on computers, its easier to play them there anyways.
March 11th, 2009
at 2:56 pm
No, they won’t ever be. Consoles don’t really have the resources to display as many units as their PC counterparts at a given time, not can console pads mimic the superior control of a mouse.
March 11th, 2009
at 2:58 pm
I think calling all console RTSs ‘made of fail’ is a little bit much.
The RTS genre is growing at a snails pace but it is growing. It is growing in community and in better thought out controls. Console Rtss have come a long way since Command and Conquer 3: Tib Wars. Instead of having to choose you units off a line, you choose the units from a radial interface and while it still may not be as fast as being on the PC, it is still fast enough to make RTS games fun with friends while playing on a console. And really, isn’t that all games are about?
However, on the competitive level, it isn’t as easy. The RTS genre would have to be changed quite a bit for it to become extremely competitive on the consoles like it is on Pcs. Maybe, it’d have to be changed into something completely different. I can see how performing the top micro manueveres of Starcraft can be a little bit challenging on the console. But, maybe console RTSs shouldn’t be starting out with all of these extremely complex RTS games? Maybe starting out with Halo Wars is the best option? Introduce a whole fanbase to a new genre and keep it simple. Then once people have finished that, bring out a sequel that’s more complicated and so on. It would be long and I’m sure many hardcore PC gamers would scoff at it but eventually, maybe console RTSs will develop their own style! Maybe they’ll forgo the top down view, which is so common in RTSs and come up with a different way altogether! A way that is easier to control with a controller.
So, maybe the RTS genre as we know it won’t work competitively on the console but maybe a reimagination of the genre could work? Either way, I look forward to seeing the first successful RTS on consoles, if only to give console players more variety then shooters and adventure games.
March 11th, 2009
at 3:06 pm
If enough of the PC RTS gamers get used to using a controller instead of a keyboard and the demand for console RTS games increase, then they’ll have to eventually stop being made of fail.
March 11th, 2009
at 3:20 pm
Until Consoles stop pandering to the “Every Man”, selling out so they can sell more consoles then there will never be a truly Great RTS. Simplifying everything so your grandma can play it takes away from the whole point of a RTS game. The whole idea is that we can engage in the intricacies of warfare. Down to its most minute detail. Consoles take that fun and broden it out so far that it is no longer worth playing. Sure my grandma can play it… but it will not be fun to the hard core individuals that love all the truly great mechanics that go into a RTS game.
So until we stop trying to sell a BILLION GAMES and consentrate on making GREAT GAMES then it will never happen.
March 11th, 2009
at 3:34 pm
If console games ever require a keyboard and a mouse, then there’s no reason why they’d be any different from a desktop-based one. The chances of that happening are slim, though - so the real limitation is lack of a fluid pointing device and not enough buttons to support all of the actions a decent RTS needs, plus presets and whatnot (without being confusing or requiring triple-jointed fingers or something) - the only real hope I see is for the next generation of interface with computers (virtual reality, gesture-driven interfaces [Surface and iPod Touch interfaces are a start, but this would require something more along the lines of interfaces seen in futuristic movies like Minority Report] The Wii is getting close, as well) - until technology along those lines is commonplace enough to be accurate enough for gaming, and cheap enough to be viable for the gaming business, I don’t think we’ll see a console RTS that lives up to the genre’s potential.
March 11th, 2009
at 3:34 pm
When they make a COD RTS
March 11th, 2009
at 3:36 pm
Halo wars is a pretty sweet game so far, on mission 7…but it is still an RTS on the console. It has sweet graphics and I think the controls reached their limited potential but this game would be so much better with the flexibility and the controllability of a mouse and keyboard.
March 11th, 2009
at 3:37 pm
There is no doubt in my mind that console RTS games will never live up to their computer brethren. However, if you’ve played Halo Wars (which I know you have), and you really look at it, you can’t deny that it’s a pretty sweet game in and of itself. The interface for a console RTS has never been so well-done, and I thoroughly enjoy playing Halo Wars almost as much as I do Starcraft.
However, there is no denying that console RTSes will never live up to the standards set by computer games.
And Starcraft owns.
Period.
March 11th, 2009
at 3:49 pm
I like Halo Wars, but I think that maybe it should’ve been on the pc as too few buttons on a xbox controller unless we can use a keyboard or the like to play instead?
March 11th, 2009
at 3:59 pm
Halo Wars looks good I have a friend who has the Limited Edition and the Mythic Maps and he says their both good
Please Give Me The Code
GT: COLON3L BOND4G3
March 11th, 2009
at 4:17 pm
fail
March 11th, 2009
at 4:18 pm
As Halo Wars has shown, it’s not the controller’s fault that RTS games on consoles suck. It’s the developer’s fault for being too lazy to refine their games, and instead downgrade the graphics to what might as well be 8-Bit sprites and frustraiting controlls.
Okay, Starcraft II may never work on a console. That doesn’t mean original RTS games built for a controller won’t work (again, Halo Wars.)
However, I find the Halo Wars demo to be a bit too easy. I think I remember beating it on Heroic with little effort. It was still fun, watching your marines, flamers, scropions, and warthhogs raise hell while your safely in the air, but I need atleast a little challange.
March 11th, 2009
at 4:27 pm
Most RTS’s were built for the computer and then ported to the 360, and everyone knows the ports never go over well (They still haven’t figured out the network coding for Halo CE, and overall I think games for windows isn’t working out either) But the fact that Halo Wars was built for the console definitely lead to some break throughs in controlling units and gameplay, but the facts are that everyone from Ensemble got canned and that the only people who kept their jobs (for a while) were the people working on Halo Wars had to have some effect on production and the outcome of the game. So yes I do believe that eventually there will be decent RTS’s for the console, but it will take some work, and a lot more research involved to live up to its computer predecessors.
Gamestop sold my copy of the LE Halo Wars, so I’m boycotting them now.
I really do want the code though…
March 11th, 2009
at 4:28 pm
I think RTS games should just be made for pc, I don’t think i’ve ever played a console made RTS that’s anywhere near great or even good.
I need this one, since i’m not getting halo wars anytime soon.
March 11th, 2009
at 4:32 pm
People used to say that first-person shooters couldn’t work on consoles, but the original Halo disproved that.
I would say that the PC versions of Halo are easier to control than those on the Xbox, but that doesn’t prevent the Xbox versions from being great. I feel that the same can be applied to RTS games; you can still make a great game without a mouse and keyboard, even if it would be better with those
“luxuries.”
March 11th, 2009
at 4:32 pm
RTS can definitely work on consoles, all they need are 2 things more buttons and people who are willing to have a big larning curve the first time they play.
March 11th, 2009
at 4:33 pm
RTS games have been around for a very long time and although they have recently been bad. I think they need to think of new ideas that do not follow something along a series like Halo. They need something truely original, they really need to step up the design otherwise I think we will have some more bad RTS games on the way.
March 11th, 2009
at 4:35 pm
Wasn’t starcraft made of win, and not fail??
It was huge in Korea and a second game is coming
March 11th, 2009
at 4:46 pm
console RTS are fun just look at End war command your team by just saying 3 words “search and destroy” so yeah my opinion is: cosole RTS still has a chance i personnaly think that Halo wars and End war are great RTSs.
March 11th, 2009
at 4:47 pm
Console RTS games won’t always be doomed to failure. Its how fluent the controls are and how strong a storyline is that make or break games. As for Halo Wars, it has a very simple way of manipulating the units, but the storyline seems to be lacking for those veteran RTS players.
March 11th, 2009
at 4:48 pm
rts games will not suck when either halo wars 7 comes out or a hologram console comes out.
March 11th, 2009
at 4:54 pm
halo wars needs a better story and a longer campain or matchmaking/better online play.and more complex missions and the ability to switch from rts mode to first person and control a hero. same with every other rts game.
by the way halo wars isnt god or bad, its just not for everybody
a hologram console where the battle feild is a hologram and it is touch screen would also make it better!!!!!!!!! you guys are awsome for doing this contest!!!!! thx!!!!!!
March 11th, 2009
at 5:07 pm
Hm, haven’t played it.
Alot of people I know, swear by it. I Personally think that RTS can work, but people should give it a chance.
Short of it: Yes. it can.
March 11th, 2009
at 5:11 pm
I got the Standard Edition of Halo Wars myself, and I’ve been enjoying every second of it. An RTS built from the ground up for console works awesome.
March 11th, 2009
at 5:16 pm
not really HWs was pretty decent and command and conquer 3 on the xbox 360 was good as well so….. not all RTS games “fail”
March 11th, 2009
at 5:16 pm
I think that at the moment, console rts’s have a lot of growing up to do. Sure, titles like Halo Wars and Stormrise may push the genre towards puberty, but eventually I believe they will take off. They just need the right shove
March 11th, 2009
at 5:27 pm
Personally, I believe that the only reason why RTS games won’t hit it off on a console is because the console market is designed for gamers with small attention spans. Most games, and I mean MOST games use loud music, short levels, extreme lighting and unlockables to keep their costumers interested. Games where you have to wait patiently or you move or interact slowly often cause console gamers to lose interest. That is why I perceive that the RTS franchise will never make its mark as the audience is lending itself to the death off these games.
March 11th, 2009
at 5:31 pm
I don’t get why everyone seems to be rattling on about storyline for a game! Since when has a story line been the dictating factor for a good or bad game? I buy games for gameplay, not for great story telling.
March 11th, 2009
at 5:38 pm
I don’t think a console RTS will ever be able to get as good as a PC RTS. There are just some things that are only limited to a keyboard. For example, Marcoing, something that seems extremely difficult on a Console. The Keyboard/Mouse ultimately surpasses the joystick in macroing. Hot keys for instance are great. Too bad you can’t have it on the controller. None the less, your APM will be dramatically lowered. When you are playing on console, you can’t efficiently move multiple units around the whole map. It’s just too hard to do with just a joystick. RTSs require many buttons for hot keys as well as microing/macroing. The controller just doesn’t suffice. I’m mainly referring to Halo Wars and Starcraft for this because these are the most well known RTSs for console and PC respectively. If anything, Console RTSs should start by giving more liberty to the users and allowing for better map control. Utilizing more buttons will only benefit console RTSs in the end. It’ll take a while to develop it well but in due time I think we’ll get there.
March 11th, 2009
at 6:26 pm
I think that RTS games on a console, especially Halo Wars, are pretty good. But doing that with controllers? I like these kind of games, but the feel of doing this on the computer is classic. I think it’s a pretty good game (on the console), but it definitely deserves to be on a computer.
March 11th, 2009
at 7:07 pm
Creating a RTS with limited controls (such as on a console) is like limiting an Army General to a few simple orders.
When controlling multiple units, building bases, and managing resources you need more than just a few buttons. So until consoles start using mice and keyboards, any RTS is going to be mainly fail.
That being said, Halo Wars comes pretty damn close to overcoming the control barrier.
March 11th, 2009
at 8:00 pm
Maybe fail, maybe not. Games like this can bridge the gap for PC RTS gamers as long as they’re made from the ground up like Halo wars
March 11th, 2009
at 8:09 pm
Even with the limitations of control mentioned in this discussion, a console RTS could still enhance the depth of its gameplay in other areas to become less fail. For example, a simple command/control scheme doesn’t mean devs couldn’t create a more complex way for the environment to be important in the playspace. Consider terrain in which elevation/topography and amount of cover/concealment, as well as varying weather and illumination (at least a simple day /night cycle) would influence the way units could/should move and fight. All of this would add layers of strategy and decision making to the gameplay, but would not need more than the Halo Wars control scheme.
March 11th, 2009
at 8:17 pm
To be entirely frank, I think that Halo Wars, while it works, is more a presentation than a game. Ensemble weren’t really trying to create a working RTS for consoles, but rather, showing everybody else the way. Their solution to unit selection was undeniably superb, and similar functions will undoubtedly be put straight into new RTSes for the consoles. That was always the biggest problem with console RTSes, and Ensemble solved it with flair.
Sadly, their base design spoke more of presentation than a real attempt at RTS design. Although the idea of pre-fabricated bases is realistically plausible (the first time in history rapid base building is actually feasible on a RTS), it’s implementation was poor; Ensemble took the safe route, rather than going out on a limb and finding a different way to do it. After a few campaign missions, I quickly realised that if I kept playing Halo Wars, I’d essentially be building the EXACT same base hundreds of times; not fun.
Here’s to hoping that the next C & C will follow Ensemble’s example.
March 11th, 2009
at 8:40 pm
fail
March 11th, 2009
at 8:44 pm
I have yet to play a game that I like on my 360 that is an RTS. I think that it is much easier and better if they would just stay as computer games. So no, I don’t believe that console RTS games will ever be not made of fail.
March 11th, 2009
at 9:21 pm
There are around 104 buttons on a keyboard, not to mention a mouse; making it very easy to have everything at your finger tips, fulfilling the PC’s gamer of being a god. On the other hand, consoles have 12 buttons and two joy sticks, scaling down on the effectiveness of having that power. But this is not the reason why RTS’s lack the capability of succeeding on consoles. Halo Wars made a pretty nice control scheme to keep the game pace, fast and easy, but with the simplicity you lose the whole purpose of an RTS, which is to be like a god, to have all power and control over your dominion. In the end there’s not that much of a desire for the industry to make RTS’s on consoles because of the limitations consoles have as opposed to PC’s where you can always upgrade and the developers just keep on making expansions and don’t need to build aroung different consoles, they make the gamer build around there specs and that works for them. In the end, both the gamer and developer gets what they want. So the answer is no, not this generation.
I’ll put it this way comparing Console RTS’s to Ghostbusters
Zuul: Are you a god?
Ray: no.
Zuul: Then die!
March 11th, 2009
at 9:42 pm
Halo wars did it decently, but not quiet up to the potential an RTS game can have on a PC.
March 11th, 2009
at 9:54 pm
haters.
March 11th, 2009
at 11:09 pm
By attempting to use the same unilateral HUD as their PC counterparts, console RTS games will always fall short.
March 12th, 2009
at 12:46 am
I dont think it Halo Wars was a fail, it was just extremely simple in comparison to the average PC RTS. ..which makes sense. the limitations on input controls are simply to much for a console to overcome. i mean, when there are 10 number keys, and multiple ogmentations (alt, ctrl, shift, combos of each) there are just waaay more ways to get the micromanagement done (not to mention the rest of the keyboard and mouse). to contrast, the controller has a, b, x, y, and some joysticks (and triggers and bumpers), but this is just not enough. even if voice control was a viable option (which it still isnt), it takes way more time to act vs. just pushing a few buttons.
maybe one day RTS for console will be as seamless as they are for PCs, but that will probably be when we are using mind reading devices for input.
March 12th, 2009
at 2:44 am
Halo Wars seems pretty good.
Not good enough to buy it though. ; )
So I guess my answer is maybe
March 12th, 2009
at 7:43 am
Halo Wars is a good start, but i think console-based RTSs need more controls than are not available to the standard controller.
March 12th, 2009
at 8:44 am
RTS games really need a keyboard and mouse. If you could add these peripherals to the Xbox (and no, not the chat pad), then you’d probably be a lot better off. I think with only the standard xbox controller, you are severely limited in what you can expect from a console based RTS.
March 12th, 2009
at 11:46 am
Halo Wars is a type of game that is normally only scene on a pc. Unless Xbox wants to throw in a mouse and a keyboard then RTS games do not seem like the answer for a new gaming genre for the 360. It does have potential especially because of how brilliant the graphics are. It also could be fun to play huge long games with friends who all have the game. But without all of the hot keys you normally have with a keyboard, the 360 controller doesnt do an RTS justice. Though overall it is a good game, it just lacks the same consistancy that other RTS games have on the computer. It would be better for Halo Wars to come out for the Pc.
March 12th, 2009
at 9:19 pm
Real-time strategy games on the PC perform faster, where as on the console, have better graphics.
RST games (like fishing), require patience which many young players lack, thus drawing the more attention from older crowds.
The 360 targets younger players with games that move quickly in and out of action as to prevent boredom.
(and has long cut scenes). RTS games were designed for the PC. The mouse is designed to make use of the many single-handed movements and allows quick hand/eye coordination. The two-handed console controller just requires too much motor brain activity to multi-task as fast as with the mouse.
Due to the fewer number of buttons on the console controller, the controls for a RTS game become more intricate for the same commands done easily with the mouse. The controls need to be memorized like a button combo in a fighting genre.
I have played C&C and Age of Empires on the PC and after recently playing Halo Wars (same company) I noticed slower navigation than with the mouse, fewer capabilities (limited build areas, unit control).
March 12th, 2009
at 9:38 pm
Real-time strategy games on the PC perform faster, where as on the console, have better graphics.
RST games (like fishing), require patience which many young players lack, thus drawing the more attention from older crowds.
The 360 targets younger players with games that move quickly in and out of action as to prevent boredom.
(and has long cut scenes). RTS games were designed for the PC. The mouse is designed to make use of the many single-handed movements and allows quick hand/eye coordination. The two-handed console controller just requires too much motor brain activity to multi-task as fast as with the mouse.
Due to the fewer number of buttons on the console controller, the controls for a RTS game become more intricate for the same commands done easily with the mouse. The controls need to be memorized like a button combo in a fighting genre.
I have played C&C and Age of Empires on the PC and after recently playing Halo Wars (same company) I noticed slower navigation than with the mouse, fewer capabilities (limited build areas, unit control).
So unless the xbox is combatiable with a mouse and keyboard and RTS games are designed around those controls, RTS on the console will fail.
March 12th, 2009
at 11:19 pm
i think Halo Wars is not failing and the console will be played on PC too.
Well i’m not so smart on things but i like to play Halo3. Which i really want the mythic map, well i wish myself for winning it.If i don’t, well i should wait for Halo Wars.
March 13th, 2009
at 12:06 am
I believe that console RTS will eventually make the leap: and become a viable genre in it’s own right.
It’s hard to come to a conclusion whether or not console RTS-es will ever “not be made of fail” simply because of the question’s ambiguity. What makes an RTS bad? Is it the lack of a fluid control system, a lack of depth (for example, resource management) or something else entirely?
There are already a number of concerted attempts to make the genre “work” on console. Halo Wars is the most obvious example due to the nature of the IP involved, but there are also games like Stormrise, which hold a lot of promise. The single, most glaring problem with console-ported RTS is the control system. It’s always over-complicated and becomes a poor shadow of it’s PC counterpart.
Halo Wars, however has made that quantum leap. The system isn’t flawless and room for improvement is very much there. But the fundamental factor is that gamers can pop in a copy of Halo Wars and find that the controls feel very much natural. Selection of units can be precise (to a certain degree) and fast with good use of the system.
It would only get better from here. Which brings us to the second point: what about depth and balance? Taking Halo Wars as an example once more: it does not even hold up to the level of complexity a game like Starcraft affords. To be fair, almost all PC RTS games lack this as well, a good reason why to this day the Blizzard RTS-es are the only ones used widely in competitive play. But can you expect the first standard bearers of a new genre (as it could be called) to have all of, or exceed the merits of it’s older brethren?
I don’t think so. But to be as good as the PC RTS games, console RTS will have to present a different form of gameplay to gamers simply because of the control limitations. The heavy (Starcraft-esque) micromanagement of PC RTS simply does not work in this case. If there is anything resembling the nest leap for console RTS, it would be new forms of gameplay. The only medicine for the genre is innovation.
Which is what Halo Wars and Ensemble have done well. The first step is complete- all it takes now is refinement, refinement, refinement. Taking a line from one of the previous comments, nothing will prevent console RTS from taking off if it receives a good shove.
March 13th, 2009
at 6:28 pm
I don’t see any reason why an RTS can’t work on a console, it just has to be mad specifically for the console.
March 14th, 2009
at 9:26 am
When determining whether RTS games on a console is fail you have to consider if the RTS game is being made specifically for consoles or is just being ported to a console off of a pc build. An RTS built from scratch for the console platform will surely contain less fail than one with pc built base with slight adjustments to make using a controller rather mouse and keyboard slightly more comfortable.
March 14th, 2009
at 4:36 pm
RTS games are quite good but not the best. i think halo wars is good .
March 16th, 2009
at 3:29 am
I agree with you CoreyG, ports of rts games from pc = fail on consoles, now rts designed for consoles like halo wars = awesome
March 16th, 2009
at 5:51 am
There so much comments in here that I might not win, but I still gonna try commenting. Hope I win cuz there a party coming up and that would be fun to play in a party.
March 16th, 2009
at 8:30 pm
RTS GAMES ARE SO FILLED WITH FAIL THAT THERE IS NO HOPE ON EARTH FOR THEM TO SUCCEED IN LIFE!!!
March 20th, 2009
at 11:23 am
Personally, I think that console RTS games could succeed in the future, evidently shown in halo wars, but in relation to PC RTS games, PC would just be better for the RTS genre
March 20th, 2009
at 5:48 pm
It all depends really. Most of the RTSs available for consoles are just ported PC RTSs with screwed up control systems. Halo Wars, on the other hand, was designed by the ground up for the 360. As a result, it is probably the best console-based RTS we can expect for a long while, although it still can use a bit of work.
Here are a few main reasons I think RTSs MAY succeed in the future.
User Interface– Most of the RTSs available for consoles were designed with the PC in mind. The controls were meant for PCs (Or Macs, I guess), which have the mouse and dozens of keys to control the game. An XBOX 360 controller has 17 button and two joysticks to replace that.
Scale/Complexity– Halo Wars is a gem in this department because it is set on a much smaller scale than most PC based RTSs. Because most console RTSs were designed for the PC and ported to the XBOX, you are required to the same number of units with the already poor control system.
So in conclusion, you may notice one phrase in common with all of my points:
“Because most console RTSs were designed for PCs”
It is true, if half of the console RTSs out now were actually designed for a console, like Halo Wars, the console may be able to compete with PCs. But Nooooo, RTS developers are too lazy to take a chance, to actually design an RTS from the ground up for the XBOX (or PS3, and possibly a low-end one for the Wii). Of course the late Ensemble Studios is excluded from this generalization.
I say just wait a little while to see if other developers are smart and follow in Ensembles Footsteps.
March 21st, 2009
at 1:26 pm
rts games for consoles will always fall behind rts games for the pc because they are made to be for pcs
March 22nd, 2009
at 7:35 pm
it always will
March 25th, 2009
at 2:59 pm
Epic Fail
March 27th, 2009
at 9:47 am
Blue Dragon Plus is good, i haven’t played Halo Wars yet, but it seems good. I don’t know any other RTSs :(
March 27th, 2009
at 9:48 am
Oh, sorry, i know im double posting, but my name is my Gamer tag, and i can’t edit posts :( plz don’t disqualify me!