Gears of War 2 to get new DLC, ranking system |
|
| BY Vidal Stewart Mar. 15th, 2009 | More on: |

The whole free weekend and DLC event for Unreal Tournament III hasn’t seemed to stop developer Epic as a new update for Gears of War 2 is on its way. The update is said to include some all new features, achievements, exploits fixes and matchmaking modifications, with Epic claiming it’s the largest update yet.
A new ranking system is said to give players 100 levels of experience, all of which will be gained through Public matches. The release for the update is set for Mar. 24.
It doesn’t stop there though as four new winter-themed maps: Grind Yard, Underhill, Courtyard and Fuel Depot based on the original Gears of War map. The map pack is expected to release several days after the update on Mar. 31. A price for the map pack has yet to be announced. Some shots and full patch notes below.
Improvements
Title Update 3 makes these new improvements:
- Adds 100 levels of player experience that you can gain based on your score in Public matches. The game still uses Trueskill for matchmaking to find the most competitive matches, but the skill rank is now hidden. The new level of experience appears next to your gamertag, with levels 1 through 99 displayed as numbers and level 100 displayed as an icon. The game normalizes experience based on match type so that players earn an equivalent amount of experience across all modes.
- Adds an experience penalty for players quitting before a match is complete.
- Adds bots automatically to a Public Match if players quit and cause unbalanced teams. This ability has always existed in Private Matches if the bot count is set higher than zero.
- Optimizes playlists to only have two modes per playlist. Ties are decided by random selection.
- Adds map cycling to Private Matches. The first match map is chosen by vote or by host, and when that match is completed, the game transitions automatically to the next match, with the next map selected in alphabetical order.
- Adds the ability for teams to talk to each other between rounds in a Private Match.
- Adds the ability to save Public and Private Horde high scores after each complete wave, in case the host loses connection.
- Makes minor changes to general bandwidth usage.
- Adds region preference to matchmaking.
- Improves standby detection.
- Adds nine new achievements worth 250 points. Progress toward them starts after Title Update 3 is applied. Six of the new achievements require the Map Pack, a set of four new maps to be released soon. The nine new achievements:
- “Rookie Gear” (10 points): Earn enough multiplayer experience to reach level 5 (Public only).
- “Seasoned Gear” (20 points): Earn enough multiplayer experience to reach level 15 (Public only).
- “Battle-Tested Gear” (30 points): Earn enough multiplayer experience to reach level 25 (Public only).
- “Battle-Hardened Gear” (50 points): Reach level 50 and play a match on each of the four Map Pack maps (Public only).
- “Veteran Gear” (75 points): Reach level 100 and win a match on each of the four Map Pack maps (Public only).
- “Never Eat Red Snow” (20 points): Complete waves 1 through 10 on all Map Pack maps in Horde (any difficulty).
- “Icy Dead People” (25 points): Complete waves 1 through 50 on any Map Pack map in Horde (any difficulty).
- “Frigid Body Dynamics” (5 points): Play a multiplayer match on each of the four Map Pack maps (any mode).
- “The Weather Outside Is Lethal” (15 points): Win a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
Exploit Fixes
Title Update 3 fixes these possible exploits, where under certain circumstances:
- A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances.
- Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score.
- A player holding a meatshield could melee through some walls.
- A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol.
- A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol.
- A player could prevent planted shields from being picked up by other players.
- Players could launch themselves into the air with a smoke grenade while mantling.
General Fixes
Title Update 3 fixes these other issues as well:
- An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others.
- An issue where a third player could join a Public Wingman party lobby and remove another player from the game.
- An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped.
- An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing.
- An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
- An issue that could cause Wingman teammates to have different character models.
- Additional miscellaneous bug fixes.
Balancing
Title Update 3 makes these balancing changes:
- Reduces stun duration of smoke grenades. Currently, characters always start to get up after 2 seconds.
- Gives melee the same delay after roadie running that shooting received in Title Update 2.
- Removes spawn protection from the Horde in Horde mode.
- Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won’t be sawn from the side without a duel.
- Reduces the delay before a player can climb up after entering low cover.
- Makes minor changes to weapon spawns on the Subway map to provide greater balance.
We continue to test internally and monitor online gameplay to determine what else may need adjusting.












March 15th, 2009
at 11:35 pm
No amount of updates will ever fix GoW’s broken matchmaking. You fail CliffyB! FAIL!
March 16th, 2009
at 5:43 am
He’s just the designer. Why blame the code on him?
March 16th, 2009
at 10:46 am
2 second stun for smokes will be nice. You never know how long it will be currently.
Te delay to melee after a run is lame though. They should just take the delay back off the shooting after a run.
March 16th, 2009
at 12:37 pm
Why won’t you let us shoot after the roadie run? That’s how it was in gears 1 and i loved it.
March 17th, 2009
at 3:49 pm
everybody that two piece all the time are noobs therfore i will be happy on the twentforth when someone thinks they are going to two piece me i can just point blank them now all that is left if the host advantage and gears online will be perfected and hopefully when gears 3 comes they listen to the fans input because without us gamers EPIC aint shit
March 24th, 2009
at 10:26 pm
Just when you think gears can’t get any worse they go and do this.
March 25th, 2009
at 10:26 am
Thanks for screwing up the game. It’s now going in the garbage where it belongs
March 25th, 2009
at 11:22 am
IM GLAD QUITTERS GET REPLACED BY INSANE BOTS BC IT WAS BS BEFORE. ALL THESE BASTARDS WOULD QUIT WHEN GETTIN THAT @$$ ROCKED PSSYS. NEW MAPS ARE NICE THE NO SHOT AFTER ROADIE RUN IS WACK BUT W/E…
March 27th, 2009
at 8:50 am
this game is great now thanks for the updates
March 30th, 2009
at 2:22 pm
I had just started playing the multiplayer online stuff because of the new ranking system. The new ranking system seems fine I was just wondering why I had received a demotion after our team had won a match.
April 3rd, 2009
at 2:41 pm
this game is fuckin broken , BROKEN can not be fixxed, host advantage is still fuckin worst then ever cuz all ppl do is get this stupid fire wall glitch n get host jus like a lag switch, shit even when i get host i get 0 points cuz the game thinks i lag switched, fuckin failure game
April 21st, 2009
at 7:56 pm
how is this game broken it seems too me the people how complain about this great update are people who exploit games glitches to give them an unfair advantage. It’s sad people always complain when glitches that give people unfair advantages are removed. If you take advantage of these glitches it makes you a noob and nothing more.
May 2nd, 2009
at 4:40 pm
does anyone know the scores for the level jumps? they don’t seem an even number. only want to know so I can plan for how long it will take to get to 25 LOL