Boasting what might be a proverbial “I told you so,” Nvidia has done what AMD thought wouldn’t happen. Sold its closed physics SDK to not just one console, but two. Both the Wii and PS3 have jumped on the Physx SDK bandwagon which for us means, fancy pants physics for our future Wii and PS3 games. The most recent example of what Physx can do is seen in the PC version of Mirror’s Edge with all the spectacular cloth ripping and rippling effects and even that was a very basic quickly thrown together example of what Physx can do.
It will be interesting to see what developers on both platforms do with Physx, especially the Wii. I can already see a new world of highly physics-based puzzle games and for the PS3 more intensely realistic games. “With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers.” explains Tony Tamasi, senior vice president of content and technology at NVIDIA. If you’re unsure about what Physx even is or does check out the Mirror’s Edge comparison video after the jump.