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Silent Hill reinventing itself on the Wii
BY Matthew Razak Apr. 2nd, 2009 More on:

Silent Hill is a classic and anything that allows players who haven’t experienced a classic to experience it is a good thing. So it is with open arms that TVGB welcomes Silent Hill: Shattered Memories for the Nintendo Wii. The game will be a reimagining of the first game, and that isn’t a remake or a port — it’s going to play differently and unfold differently and characters are going to act differently. Basically you’ll be playing as Harry Mason looking for his daughter and familiar faces will show up but everything else will possibly unfold differently.

One of the big changes is that your answers actually affect how the game unfolds. The game will also be watching players constantly, and their behavior throughout can determine when they’ll meet certain characters, which scenes they’ll witness, and a variety of other factors. “In Silent Hill games, the town always gets inside the protagonist’s head,” said producer Tomm Hulett in the Nintendo Power article the game was announced in, “But now, it’s getting inside YOUR head.”

Other additions to the game will be the removal of the immensely annoying locked doors throughout the game (all doors will have some way to open them) and of course puzzles based on Wii remote controls. So will the scary remain or will it be lost to the waggle?

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    1. Kristen Spencer
      April 2nd, 2009
      at 2:22 pm

      I like me some Silent Hill, but I don’t know how I feel about combat be completely removed from the game. Sure, I ran like a coward in all the other iterations, but it was still nice knowing I had a weapon should I choose to use it.

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