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Wii MotionPlus not for the anxious or caffeine addicted
BY Evan O'Donnell Apr. 4th, 2009 More on:

When the Wii remote made its debut at the 2005 Tokyo Game Show, gamers’ imaginations lit up with visions of 1:1 control that would bring unprecedented levels of interactivity and realism to their favorite games. What we didn’t know at the time, however, was that the Wiimote’s tech was not sophisticated enough to meet our lofty expectations. We had to learn the hard way — by fighting unresponsive controls in games like Red Steel and Soul Calibur Legends. Then at E3 2008, Nintendo announced Wii MotionPlus and re-ignited our desire for true 1:1 control. Well, according to Thomas Singleton, a producer on EA’s Grand Slam Tennis, we may want to be careful what we wish for.

In an interview with TechRadar, Singleton says Nintendo’s new peripheral can be overly responsive at times: “It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control.” More control is obviously better than less, but it looks like it’ll be up to developers to effectively modulate the device’s sensitivity. After all, we don’t want our shaky, caffeine-addled hands compromising our precious topspin.

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