The design process of Left 4 Dead’s box art |
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| BY Vidal Stewart Apr. 12th, 2009 | More on: |

In a post at the official Left 4 Dead blog, Valve artist Jeremy Bennett gives readers a look at the process of creating balanced and noticeable box art. It’s pretty interesting to go behind the creative process of designing something that is supposed to not only give the potential player an idea of what the game is but at the least, have the box differentiate from the rows of other games on a retail shelf.
There’s some intriguing design choices for the various characters of L4D, can you guess on which box art Louis looks like Mos Def?









April 28th, 2009
at 11:44 am
u guys play survival yet
April 28th, 2009
at 2:18 pm
I have not tried survival yet, still enjoying playing Dead Air and Death Toll in versus although those maps are in need some some balancing still.