When Silent Hill: Shattered Memories, the “re-imagining” of the original Silent Hill, was revealed in Nintendo Power magazine, Wii owners cheered. Finally a (mostly) original third-party game in a storied franchise was going to appear on the Wii that wasn’t a cop-out spinoff. To add to that, it was being developed by Climax Studios, who not only has experience with the Silent Hill franchise with Origins for the PSP, but also has shown excellent technical proficiency with the Wii with Overlord: Dark Legend. However, that excitement was quickly dispersed when at the game’s official announcement it was announced for the Wii, PS2, and PSP, which, if history is something to go by, means that the primary SKU would be the lowest common denominator and the Wii version would be a lame port-up with poorly-implemented waggle.
However, in a recent interview with IGN, the team at Climax assured Wii owners that the Wii was the primary SKU and the PS2 and PSP versions were port-downs, and Climax was quick to point out the features that were being made specifically for the Wii, including the pointer controlled flashlight that casts real time shadows off of everything… even individual snowflakes. Also stressed was main character Harry Mason’s phone, which looks like an iPhone and pretty much can do anything, much like an iPhone. Oh, and it can also take pictures of invisible evil things… last time I checked an iPhone can’t do that.