Borderlands shows off “concept art style” in new screenshot |
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| BY Kristen Spencer Apr. 16th, 2009 | More on: |

Borderlands, Gearbox’s open world sci-fi shooter, continues to distance itself from the term “cel-shading” with the release of a full screenshot from PC Gamer’s upcoming cover story.
“The new technique uses hand-drawn textures, scanned in and colored in Photoshop, combined with software that draws graphic novel-style outlines around characters and objects, sharpens shadows to look more like something an artist might create, and even draws lines on hills and inclines. Finally the character models were all revamped with more exaggerated proportions, creating the appearance of a detailed comic book in motion,” explains the article.
The look is stylized, but by no means simplified - judging by this screen, which can be viewed in all its high resolution glory on the game’s official website, this is going to be a highly detailed game world full of depth, color and complexity, creating an illustrative look akin to Prince of Persia, but with even more meticulously rendered textures.









April 16th, 2009
at 2:50 pm
That is hot.
April 16th, 2009
at 3:06 pm
I’d like to see the announcement trailer redone 1:1 with this new style.
April 16th, 2009
at 3:32 pm
I love the style, though I wish developers didn’t have to keep destroying definitions like “cel-shading” just to make their technique more valid.
I mean, I understand the reasoning behind it since gamers tend to crap upon the term “cel-shading” without giving it a moment’s notice, but the way in which they keep reminding us “ITS NOT CEL SHADING” makes me wonder if there’s anything else riding on this game besides the new look.