April TVGB Q&A / Special Inaugural Edition! |
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| BY Evan O'Donnell Apr. 18th, 2009 | More on: |

It’s new feature time here at That VideoGame Blog, and I’m proud to introduce a little ditty we like to call the TVGB Q&A. This is how it’ll work: each month, we’re going to randomly select a handful of writers from TVGB’s pool of deliriously attractive and talented wordsmiths and pick their brains with questions that touch on everything from hot topics in the industry to which game would most benefit from a legitimate nude code. Of course, we also want you guys to participate, so please don’t hesitate to fill up the comments section with your own unique brain dumpage.
Kicking off the inaugural TVGB Q&A is a question inspired by the fracas that erupted over Resident Evil 5’s control scheme, AKA The Great “Why Can’t I Move and Shoot at the Same Time” Debate. Without further ado, here’s the Q:
What features have you always felt were missing from a particular game/series/platform?
Jeremy Hill: Gaming consoles today are some of the most powerful computing machines on the market. We’ve gone beyond the times where certain things were only possible on a PC. Take Unreal Tournament 3 for example. The Unreal Tournament franchise is one of the best, fast-paced multiplayer shooter series of all time, and it allows players to make their own mods and implement them into the game. When Unreal Tournament 3 was released on the PS3, it carried the ability to use PC-created mods on the console. This feature solidified the idea that consoles can do anything a standard PC can. I think console games are missing out on this feature and a lot more.
More from Jeremy and the gang after the break…
Console games are still dependent on save points and checkpoints in a level. Some games are generous about restarting you from a reasonable position if you die or quit the game, but other games still haven’t quite gotten it right. There is really no way to guarantee that an automatic save feature will please everyone; therefore, a quick save system should be put into all console games. Like in PC games, the ability to quick save anywhere will let players complete levels on their own time and eliminate the fear of thinking, “Oh man if I die now, I’ll have to start all over again.”
Taking in-game screenshots is another feature I can’t believe hasn’t become a standard practice by now. All consoles can support internal and external storage that can hold gigabytes of information. If we can have custom soundtracks, 16-person chat rooms, and chat across different games, why can’t I take a simple picture? If these current generation consoles will fully implement things the PC has been doing for ages, the lines between PC and console gaming would be a lot less blurred.
Matthew Razak: Actually, Jeremy hit on a point I was just thinking about when playing Tomb Raider on my 360. It wasn’t when I died that was annoying; it was when I had to quit unexpectedly and couldn’t save to a specific point — just the last check point. I remembered back when I played the first Tomb Raider on my PC and thought that while the new game obviously was far better in almost every other way, this was a step back. However, that’s not the first thing I would pick out as the most vexing thing missing from gaming or a game.
I would have to say that the greatest missing feature from a game is the lack of voice in the Zelda series. I know this is a bit cliche, but the series creates such a fantastic world, and it would be made so much better with actual voices in it. No, Link does not have to speak just because everyone else does. The same rules would apply if Zelda spoke out loud to him as they do when she speaks to him in text. For a series that does such an amazing job capturing an incredibly creative world visually (everyone remembers at least one section of a Zelda game like they played it yesterday), I don’t understand why Nintendo won’t step up to the plate on this. There is no way around it — talking would make Zelda a better game. Leave the monosyllabic grunts to Link, and give everyone else the voices they deserve!
Chad George: Since Jeremy stole my thunder with the save points, I will go in another direction and point out the lack of fan support by most publishers. Sure, there are the rare exceptions, such as Bungie, Criterion, and Valve, but for the most part the game is released and then nothing else is given to the buyer. Well, nothing for free. There is always the premium DLC to extend the life of the game. Imagine the sheer increase in sales if EA supported the consumer as much as it gouges them. We go and buy the game; is it really too much to ask that we get something thrown our way for free?
Ashutosh Chhibbar: Having viewed some of the incredible hacked Super Mario World levels created by talented amateurs, I really feel Nintendo has missed the boat with the 2D Mario series by not offering level editors and the ability to share creations with others. In the past, Nintendo has dabbled with this idea in the F-Zero and Mario vs. Donkey Kong series, but it’s been left far behind by Media Molecule’s LittleBigPlanet. Both the Wii and now the DSi are more than capable of being host to such content - EA is all set to release Boom Blox 2 with a level editor and the ability to share and download levels with absolutely no Friend Codes. If Nintendo could first offer such a feature in their 2D Mario games, then it could perhaps even allow access to the tools that created the levels in Super Mario Galaxy, although this may be asking for too much…
Evan O’Donnell: Ashutosh, your idea for a Mario level editor is so obvious, I can’t believe I haven’t thought of it before (or that Nintendo hasn’t already done it). That would be a perfect WiiWare or DSiWare experience. Even if they just put up assets from the NES Super Mario Bros., they could easily charge 1,500 Nintendo points and sit back and watch as the same wildly creative gamers who remade Contra inside LittleBigPlanet do things with Mario no one ever thought possible. How awesome would that be? I’m actually going to leave Mario alone, though — my beef (like Matthew above) is with the Zelda series.
Actually, since I’m a huge Zelda fan (currently enjoying Phantom Hourglass), beef is probably the wrong word. I just think that since the original Legend of Zelda for the NES, a true sense of adventure has been missing from the series. Despite being loaded with side quests, mini-games, and various other “stuff” to do, the games in the Zelda series have become increasingly linear and formulaic. I would love a Zelda game that just drops you into a vast world and only gives you vague hints about what to do next. A Zelda game where not every boss has a weak point that can be exploited by the item you collected in its dungeon. A Zelda game that’s as much about survival and ingenuity as it is rupees and heart containers. Link vs. Wild, if you will.









April 19th, 2009
at 6:21 am
Very nice guys!
April 19th, 2009
at 7:50 am
Good stuff! Time for devs to check this out, there are some very neat ideas in there.
April 19th, 2009
at 10:09 am
I completely agree with Evan. Despite the amazing story in Twilight Princess and even Ocarina of Time, I’ve felt that the gameplay in the Zelda series has increasingly centered around item collection. As a result, the games have become far too linear, and I hate to say it, somewhat boring. There have been a few notable exceptions though. Wind Waker was cool because it gave players and entire ocean to explore… random battles at sea were awesome. And in Majora’s Mask, the world seemed much more dynamic. Nevertheless, the series has always been plagued by the easy boss syndrome… one easily exploited weakness + 3 hits = death. Come on Nintendo, give us a challenge!
April 20th, 2009
at 5:49 am
Good article. The missing voice dialogue in Zelda games is because the creator Miyamoto feels it allows the player to feel like he really is Link. It enables incredible immersion to the world of Hyrule. It would ruin it for me if Link started talking… however you did meantion that maybe everyone BUT Link could talk. That would be fine… but rather things untouched.
April 20th, 2009
at 5:55 am
I also think it would be better if everyone else started talking. But Link should keep his mouth shut.
April 20th, 2009
at 6:35 am
Unreal on PS3 supports PC mods,
Red Alert on PS3 is better,
HAWX and all newer PS3 games does not only have screenshots but direct video capture to show your abilities on youtube.
In MGS4 you could hit Save, and then start the game from there, incase you had to to leave, MGS4 again a PS3 exclusive.
Little big planet has 15000 levels, again a PS3 exclusive.
PS3 supports standard headset, webcamera and 2.5 hard drive.
PS3 has home, better than second life for PC.
PS3>360
haters, I won both consoles and am not a PS3 fanboy.
Oh yeah 360 fanboys suk so much, that even when they sleep the fantasize about taking a drill machines and drilling a hole in Master chiefs ass so that they can do him, instead of any hot chick.
April 20th, 2009
at 6:43 am
1. I agree that Link should keep his mouth shut.
2. Quicksaves or Savestates are made of win.
3. Level editors for old NES games like Mario should be made and passed around like levels for LBP.
4. I also very much love Zelda, and it has become very formulaic. Disappointingly so. I really struggled to finish TP, but had no problems with Windwaker or Phantom Hourglass even though they were just as formulaic as the previous games. I agree that a change of venue or new control scheme or art design can go a long way to making a series fresh despite actually changing very little.
I can tell you one thing that’s missing from the Wipeout series… A sense of speed. Wipeout HD just seems so damn slow. Criterion totally got it right with Burnout… and yet I’m driving a floating car from the future and I feel like I’m going 20 mph in the Phantom races. WTF?
XBL is missing from PSN and Wii. And, cross platform online gaming is missing from all three. I would love to be able to play Burnout (or other games) with all my friends regardless of 360/PS3.
April 20th, 2009
at 6:45 am
@yo, You could have said everything you said, minus the “PS3 exclusive” stuff, and driven your point home, but you took the low road. Congratulations.
April 20th, 2009
at 7:45 am
you know one thing that i love about the pc that im realy missing on my ps3.
quick save.
on the PC if your stuck at a part spend ages doing it hit quick save than die without reaching a checkpoint it does not matter you can reload that quick save and away you go.
on ps3 you cant you have to wait for a checkpoint wich can be so freaking far away at times.
like in KZ2 the cruser elite difficulty where you go up the top after the elevators and enter that room with the desk infront of you theres enemies comming left right and infront.
thats the hardest part in my mind IF you could use quick save i would be past that lvl by now because ive got past that bit like 4 times than i run past the guys quick rope down through the roof and shoot me and i die.
than boom im back at the start having to do the hardest part all over again.
if the PC can do this than why not the ps3 it would make games so much better and it would give my controllers a longer life span :D