What’s going to be the next Bullet Time? |
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| BY Adam Sandberg Apr. 22nd, 2009 | More on: |

Some thinking was done earlier by yours truly on what the next ”Oh my god this is freakin’ cool”-moment in gaming could be. When Max Payne arrived and we experienced the thrill of throwing yourself out from cover in slow motion and start to fill the enemy’s face with lead, a new chapter in gaming had started. Bullet time has later been featured in a variety of games such as F.E.A.R., Red Steel and Mirror’s Edge and by the looks of it there won’t be a shortage of the crowd puller in games to come. And why should it? Something that makes you feel powerful is a go in my book and it’s an awesome way to bring finesse and playfulness to a game.
There are a lot of details in games that slightly improve the overall-feel, but that doesn’t change the gameplay. Things like being able to look at your feet in FPS games adds to the impression players get but isn’t a tie-breaker when all comes down to it. A bit further up the ladder lurks details such as ragdoll physics, better lighting effects and to some extent other types of graphical improvements. We all like to watch the one we just killed fall down some stairs and end up in a fun position which we then screenshoot (new word), but it still isn’t up there.
I’m going to go ahead and say that Gears of War is somewhat of a pioneer on the freakin’ cool-ladder. Two things in the first game come to mind. First of all, the cinematic bumpy camera view when the player starts running is phenomenal in so many different ways. Running from one side to another while bullets whine past you is practically unmatched in other games. Which brings us to the second feature: taking cover. It’s no revolution, but the sliding, rolling and jumping while changing cover position is something that Epic did very well, and something we’ve begun to see in other games.
You can argue that Nintendo is the winner with their Wii, since they’ve basically reformed the spectacle that is gaming, but it just isn’t the same. Max Payne wouldn’t have been what it was without Bullet Time, and frankly it’s just a neat addition that turned out great. Question is, what’s the next great thing in a game that will make developers facepalm themselves and say ”Why didn’t I think of that?” Or is there perhaps something else out there already that’s been overlooked? Please be kind and share your thoughts with us in the comment section.
I’ve already thought of a creation where you simply shout ”Boom!” to fire your rifle and ”Bam!” to do a melee attack, so cross that off your list.









April 23rd, 2009
at 5:54 am
You’re about 20 years too late on that claim:
http://en.wikipedia.org/wiki/Laserscope
April 23rd, 2009
at 6:00 am
Okay. Can that thing tell the difference between “Boom”, “Bang”, “Schwosch” and “Peew”? Don’t think so. Schwosch is, in this case, throwing a Shuriken and Peew is firing a laser rifle.
April 23rd, 2009
at 7:38 am
definitely cover systems in shooters
April 23rd, 2009
at 3:03 pm
ugh… yes it’s the cover system. SO many games ran with the bullet time effect, I have a feeling many more will run with the cover system.
April 24th, 2009
at 3:16 am
I think wanted weapons of fate had a PERFECT cover system.
more FPS need to use that and allow the player to run/roll to the next cover.
KZ2 desprietly needs this that way on elite i wont be dying every 5 minutes.
and FPS need to let you choose where you want to fight the battle like in uncharted if you find a area with lots of enemies but for some reason you dont want to fight them there you can get there attention and run to a perfered spot and fight them there.
unlike KZ2 its comon sence to fight a large group of enemies from cover where the enemy can only shoot you from 1 or 2 sides.
but KZ2 does not let you do that it throughs you in the middle so 10 enemys from EVERY direction can shoot you.
how am i supose to watch my front make shure no one shoots me from there but than do the same for the left right and behind?
IMPOSSIABLE you need 5 heads and 5 pairs of arms with 5 pairs of guns in that game.
it just does not let you be tactical and think its realy annoying.
back on topic i think FPS need bar what i mentioned above they need more “NEW” things something we havent seen before.
something that makes you laugh your head off and put a smile on your face.
like what FEAR 2 did with a QTE to blow that guys head off with a shotgun.
that made me wet my pants and thats how games should be have more of those moments.
change the enemy types and tactics like in KZ2 the enemies almost stay the same from start to finish your tactics stay the same cover and shoot.
spice things up a bit like gears 2 did have enemies running at you than sudenly explode.
gears 2 is basicly the game KZ2 should of been :(
April 24th, 2009
at 3:42 am
I agree with you nick, the Tickers in Gear 2 were awesome. They made you really watch out and find an alternative plan to stay alive. Running blindly against a group of enemies didn’t work, and just staying behind the same cover all the time didn’t work either.