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Valve explains TF2’s new item system
BY Jordan Fehr May. 23rd, 2009 More on:

Valve has posted a new entry on the Team Fortress 2 blog about some of the new content in TF2 this week. Butner’s article discussed some of the new changes aside from the weapons, and some of us chimed in via the comments with our initial reactions. The most talked about thing from this update is the new item system that some are considering to be very much like an MMO because players are awarded random pickups instead of rewarded for achievements like the old days. This follows with the earlier addition of the backpack and talk of “hats” that would randomly drop. Valve was pretty mum about the whole thing, using most of their time to talk about the new weapons and the game modes (new map “Hoodoo” pictured above), but with all the player response on the web and in-game I had a feeling a response was coming in some form. In the post they attempt to answer the following nagging questions:

Why did we build a new system? What did we [Valve] do? How long do you have to play to get an item? Is this the way we’ll find items from now on?

Answers after the jump.

Here is the basic gist of their answers. They built the new system because A) they were disappointed with the number of players able to use the updated weapons versus the number of total people playing the game, and B) they realized that some of the achievements were fun as they were meant to be (scout) and some were tedious and hard to get (medic). The system that has been implemented tracks the average amount of time that people play TF2 per day and figures out a good interval at which to hand out items. Currently they say you get about 20 items every couple weeks if you fall on the average of time spent. But, that being said, if you play a lot more than the average you will get more items. It was also reported that in the first few hours after the update, it was not working properly resulting in less drops. The reason people get doubles and receive items they already obtained, is because they want to implement a trading system down the line (so don’t delete the doubles like I did!). Lastly, they mention that there may be some ways for players to work together towards specific rewards in the future.

So to some up, yes, a lot of fans who had fears that the update was MMO-like, you were right. However, Valve is a smart developer, and they listen to their fans. I really don’t think they are going to break such a well designed and well loved game. MMOs are not always based on skill as much as they are based on how much time people have to play them. Despite the changes, TF2 remains a game that hinges completely on skill in the long run. Though you don’t have the Ambassador today, you will. The system will keep getting tweaked.

Change is hard. Things won’t be going back to the way they were after all this effort was put into the new system, but just because things have changed, does not necessarily make them bad. I will refer you to TF2 not having grenades, and adding invincible characters. When I made the switch from Team Fortress Classic, I hated all the weird changes in TF2. Now, I love it. Give yourself time to find the balance. Frankly most people who are getting actually mad about this are just really impatient for new weapons. As I said in the comments of the other story, I like not having to fight a team of spies for 2 weeks.

Let’s keep the discussion going. What do you think now that a day or two has passed?

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    1. Jordan Fehr
      May 23rd, 2009
      at 2:59 pm

      Interestingly, it seems that now, despite one of the reasons Valve implemented the changes, people can get items while they are idle, so they have just started creating “idling” servers, which is even further off point than the achievement farming servers were.

      ouch.

        Reply
      Ricoch
      May 23rd, 2009
      at 4:14 pm

      Can’t chime in on this since I just downloaded the game today thanks to their free weekend but man, it runs and looks really well considering I have a 2-year old PC. Like shockingly well even. Color me impressed.

        Reply
      Joey Davidson
      May 23rd, 2009
      at 4:23 pm

      If I’m being completely, completely honest here… I’m sort of glad they introduced a different way to get new weapons.

      I have Team Fortress 2. And I love it. But, honestly, between work, getting married, side jobs, and OTHER games… I just don’t have the kind of time needed to unlock all the epic weaponry. And it’s a damn shame, because I do recognize the fact that some of the veteran players feel the need to be rewarded for their commitment. But, I’m glad there’s a way for some of us that play the game more casually to try out some of the new stuff.

      Think about it this way: I play the game *maybe* once a week. There’s been all sorts of talk about these awesome weapons that I absolutely must try, but with the old system I could never even think about getting them. At least now I’m getting a taste of the new stuff.

        Reply
      Jordan Fehr
      May 23rd, 2009
      at 10:00 pm

      Glad to hear the other side of it, thanks Joey

        Reply
      Butner Brimberry
      May 24th, 2009
      at 12:01 am

      Also, some of those achievements are HARD AS BALLS to get and being denied cool new weapons because you can’t do some of these achievements sucks.

      Also, also, I love how there are people whining that this move has RUINED THE GAME. REALLY?! Were people playing TF2 to unlock achievements? I dont get this argument - you may not like the move, but saying it’s soiled the game itself blows my mind.

        Reply
      Ricoch
      May 24th, 2009
      at 4:25 am

      I believe that may be the don’t-think-before-I-open-my-mouth part of the internet’s population Butner.

        Reply
      tehsuck
      May 24th, 2009
      at 1:52 pm

      Well, if someone gets to play *once* a week that does not higher his chances of getting the new stuff according to the situation right now. And since there is NOT a trading system yet, nothing as changed anyway. Oh wait, it did. You dont need to actually even play for the new stuff this time. There would be nothing wrong to keep the old way AND introduce such new madness. Things would be at least half as bad as right now…

      p.s. since the introduction of achievements, those “HARD AS BALLS” ones are not necessary to acquire the new stuff. there is always enough not-so-hard-as-balls ones to get your stuff.

        Reply
      Lou Larsen
      May 24th, 2009
      at 6:44 pm

      The real question Valve, is where are the Xbox 360 updates?

        Reply
      Chad R
      May 26th, 2009
      at 3:16 pm

      This update ruined the game for me! Their new “finding weapons” system is completely retarded, look at us we had several classes one way, no we are going to ruin the entire system!

        Reply

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