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	<title>Comments on: Borderlands boasts an incredible 650,000 weapons</title>
	<atom:link href="http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/</link>
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		<title>By: Rain Anderson</title>
		<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/#comment-60127</link>
		<dc:creator>Rain Anderson</dc:creator>
		<pubDate>Wed, 27 May 2009 17:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=30417#comment-60127</guid>
		<description>Hey, UPTOWNG, you found the caps key! Good for you buddy :)</description>
		<content:encoded><![CDATA[<p>Hey, UPTOWNG, you found the caps key! Good for you buddy :)</p>
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		<title>By: UPTOWNG</title>
		<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/#comment-60120</link>
		<dc:creator>UPTOWNG</dc:creator>
		<pubDate>Wed, 27 May 2009 17:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=30417#comment-60120</guid>
		<description>this games gonna be sweet!</description>
		<content:encoded><![CDATA[<p>this games gonna be sweet!</p>
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		<title>By: Rockvillian</title>
		<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/#comment-60116</link>
		<dc:creator>Rockvillian</dc:creator>
		<pubDate>Wed, 27 May 2009 16:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=30417#comment-60116</guid>
		<description>That&#039;s like saying Spore contains an endless amount of creature creations. They all have the same general attributes and actions, but they look different.

This will probably be the parallel of that - very little different look for each weapon type (maybe just tint, size, mass, length), different attributes (strength, ammo, capacity, range, splash damage).</description>
		<content:encoded><![CDATA[<p>That&#8217;s like saying Spore contains an endless amount of creature creations. They all have the same general attributes and actions, but they look different.</p>
<p>This will probably be the parallel of that &#8211; very little different look for each weapon type (maybe just tint, size, mass, length), different attributes (strength, ammo, capacity, range, splash damage).</p>
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		<title>By: Jannik</title>
		<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/#comment-60106</link>
		<dc:creator>Jannik</dc:creator>
		<pubDate>Wed, 27 May 2009 14:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=30417#comment-60106</guid>
		<description>lol, even if this game sucks people (Wich means me...?) are going to buy it ^^ just to be able to check it out. lols, incredible... I allways hated the low amout of guns in games.</description>
		<content:encoded><![CDATA[<p>lol, even if this game sucks people (Wich means me&#8230;?) are going to buy it ^^ just to be able to check it out. lols, incredible&#8230; I allways hated the low amout of guns in games.</p>
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		<title>By: Dexter345</title>
		<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/#comment-60014</link>
		<dc:creator>Dexter345</dc:creator>
		<pubDate>Tue, 26 May 2009 21:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=30417#comment-60014</guid>
		<description>I call BS on this.  Yeah, there might be over 650,000 distinct looking weapons, but all you would need to do to make one weapon distinct from itself would be to slightly modify the stock, or let it hold more ammo.  It will still boil down to the basic weapon types: pistol, shotgun, assault rifle, SMG, sniper rifle, rocket launcher, and maybe some extras.

I don&#039;t doubt that creating the code that could procedurally generate all these distinct weapons is an accomplishment, I just don&#039;t think that gameplay-wise, it is really going to change much.</description>
		<content:encoded><![CDATA[<p>I call BS on this.  Yeah, there might be over 650,000 distinct looking weapons, but all you would need to do to make one weapon distinct from itself would be to slightly modify the stock, or let it hold more ammo.  It will still boil down to the basic weapon types: pistol, shotgun, assault rifle, SMG, sniper rifle, rocket launcher, and maybe some extras.</p>
<p>I don&#8217;t doubt that creating the code that could procedurally generate all these distinct weapons is an accomplishment, I just don&#8217;t think that gameplay-wise, it is really going to change much.</p>
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		<title>By: Joey Davidson</title>
		<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/#comment-59991</link>
		<dc:creator>Joey Davidson</dc:creator>
		<pubDate>Tue, 26 May 2009 15:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=30417#comment-59991</guid>
		<description>^No shit!

In the full interview, they talk about the decision to change the art style.  This game looks glorious!</description>
		<content:encoded><![CDATA[<p>^No shit!</p>
<p>In the full interview, they talk about the decision to change the art style.  This game looks glorious!</p>
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		<title>By: Ricoch</title>
		<link>http://www.thatvideogameblog.com/2009/05/26/borderlands-boasts-an-incredible-650000-weapons/#comment-59987</link>
		<dc:creator>Ricoch</dc:creator>
		<pubDate>Tue, 26 May 2009 14:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=30417#comment-59987</guid>
		<description>Choosing a favorite is gonna be a bitch.</description>
		<content:encoded><![CDATA[<p>Choosing a favorite is gonna be a bitch.</p>
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