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No More Heroes 2 scans make my beam katana need charging
BY Matthew Razak May. 27th, 2009 More on:

As someone who bathes in gaming news and information on a daily basis there are very few things that truly get me excited anymore. Information on No More Heroes: Deperate Struggle is one of those things that does. I could write you an extensive treatise on why No More Heroes is one of the greatest games ever made, and in fact have, so knowing that even an iota more information makes life that much better.

Thank you Famitsu for providing us with glories images and information on the game! TVGB’s good friend Adam Dork sent over a bit of a translation of everything that is on those pages and it’s looking pretty good. It appears it has been three years since the first game and Santa Destroy has been changed into a large city thanks to some corporations moving in. Travis Touchdown is laying back, but not for long as Sylvia returns to his life with more people to kill and a few issues with his friend Bishop need to be resolved. As you can see from the images some new characters will also be revealed, which makes sense since Travis killed practically everyone in the first game.

Gameplay wise the game will feature a more in depth battle system — as if the original wasn’t some of the most fun on the Wii — that has more wrestling moves, dual wielding swords and a few other suprises. It also appears that the game has got a bit of a graphical and artistic face lift. Nothing too huge, but enough to be noticeable. Aside from that not much else is revealed, but Famitsu is going to have a new trailer up for the game on May 30 and I’m hoping we actually get to see some of this at E3. What better way for Nintendo to appeal to the hardcore than by showing of some more No More Heroes?

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    1. Rockvillian
      May 27th, 2009
      at 9:16 am

      I share your excitement Mr. Razak.

        Reply
      Orion
      May 27th, 2009
      at 9:54 am

      I’d love to read that essay u wrote about NMH 1. I really enjoyed it in a wierd way. A lot of the time i found myself saying “God damn this is annoying, but why do i love it so much?!”
      But i don’t understand why people think it’s one the best games ever.
      So i’m genuinly interested in reading that “extensive treatise”.

        Reply
      wei
      May 27th, 2009
      at 1:04 pm

      i was hoping for motion+ to be use on this
      i just cant wait
      the frist game was funny as f i just hope this one gets more of those

        Reply
      Stephen2005
      May 27th, 2009
      at 1:14 pm

      Loved No More Heroes.

      Can’t wait for the sequel. Thanks for all the info!

        Reply
      Man
      May 27th, 2009
      at 2:56 pm

      “one of the greatest games ever made…” Slow your roll fanboy…thats a bold statement and I highly doubt you can provide an argument worthy of such a claim. Back to reality…this should be good considering the first title was solid. It could’ve used some polish and hopefully this follow up will that polish to give it that extra flare. Hope to see it at E3.

        Reply
      Matthew Razak
      May 27th, 2009
      at 3:09 pm

      My argument: http://www.destructoid.com/what-no-more-heroes-really-means-73998.phtml

      Wrote in a past life under a different name.

        Reply
      Ashutosh Chhibbar
      May 27th, 2009
      at 4:34 pm

      It’ll be a GOTY contender I’m sure of it. The first was an absolute blast, and one of the most memorable games of the decade, it just had a few rough edges… May 30th cannot come soon enough.

        Reply
      auri
      May 27th, 2009
      at 5:06 pm

      I loved the original NMH, so much so I’d say it was my favorite game of 08
      and it has nothing to do with gameplay, so if you don’t understand the cult status of this game you may need to look deeper into the subtext
      I actually did my media audiences final on this game. I really loved the game even more after beating it just because there were so many articles to read about it. As a Media Studies major I loved this game on a semiotic level.

        Reply

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