..apparently the people at Crytek couldn’t handle the constant ‘When is it coming to consoles?’ nagging anymore. Crytek CEO and prez Cevat Yerli explains: “It’s a question of more than economics. At the end of the day we’re paying salaries and we all have to live, but that’s one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, ‘Why aren’t you going to consoles?'” So a few relatives accomplished what armies of gamers could not, eh? I don’t know if we should be impressed or ashamed. “It’s kind of like bothering people. We’ve been asked a lot in the last three or four years now, ‘When consoles? When consoles? When consoles?’ It was literally inevitable that we would bring it.”
But this move to make CryEngine work with the 360 and PS3 didn’t come fast. Before even thinking about the story, settings etc of Crysis 2, a certain level of quality had to be reached, and Yerli says 2-3 years were spent on technical research and development, “We had to make a technological breakthrough before we could commit to those quality bars.” If you missed it before, some of that quality can be seen in the CryEngine 3 tech demo below which Crytek released during GDC earlier this year.
As for Crysis 2, seeing as the announcement can barely be classified as such and the announcement trailer just showed the game’s logo for 60 seconds, chances are we won’t be playing it in our living rooms anytime soon.