The 3 motion technologies compared |
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| BY Ashutosh Chhibbar Jun. 13th, 2009 | More on: |

Sony / How does it work? Sony have not been very forthcoming about how their controller works, but it seems fairly straightforward. Despite the obvious visual difference to the Wii Remote (primarily due the light source on its tip), the technology inside PS3’s motion controller is likely similar to the accelerometer and gyro in Nintendo’s controller. The PlayStation Eye’s raw specs strongly suggest that by itself, it cannot be used to track the controller accurately enough for motion controlled games. The Eye’s camera has a maximum resolution of 640×480 - not nearly enough to track the light source with the sub mm accuracy that was demonstrated so effectively on stage. This is especially true when sitting at the typical viewing distances 44″+ tvs require, and gets worse as distance increases. Also, the Eye’s highest resolution limits it to 60fps, which is not fast enough to track regular motions, let alone fast ones. The combination of the controller’s easily identifiable light source and the Eye are likely primarily used to place objects in the player’s hand in realtime on the screen, and also to track the controller at a coarse level to supplement the data sent by the accelerometer and gyro.
A revealing moment was the bow and arrow demo - particularly when the arrows were being pulled from behind the demonstrator’s back. The controller’s light would not have been visible to the PlayStation Eye at that point (it was occluded), but the system was still able to track the controller and update the webcam feed without a hitch - a sign that the sensors inside the controller are the main way it tracks motion and that they work largely independently of the Eye. All in all Sony’s solution to motion control appears very elegant, and with the PlayStation Eye it has some significant advantages over Wii MotionPlus. Things holding it back are the lack of a Nunchuk equivalent and perhaps a lack of resolution for pointer based games.
Pros
+ Extremely accurate and very reliable if accelerometers and gyros are being used.
+ Due to it sharing many similarities to MotionPlus, the ability to make cross-platform games will mean the peripheral has a better chance of 3rd party support.
+ With the light source and the PlayStation Eye, the system can capture the gamer and put him in the game. MotionPlus cannot do this, and even if the DSi’s camera were used, the Wii Remote has no distinctive light source to make it easy to track.
+ The analogue trigger adds a degree of sophistication over the plain Wii Remote and MotionPlus combination.
Cons
- The controller looks like a Fisher Price designed sex toy - not exactly a match for aesthetics of the PS3 and its peripherals (u: though yes, this is not the final design).
- At this point in time, it doesn’t have access to an analogue stick - a limiting factor when it comes to traditional games.
- The controller seems to have been designed to compete directly with Nintendo’s technology, whereas Microsoft’s solution appears more radical and innovative.
- Another thing that traditional games benefit from is a pointer, something that will be tricky with Sony’s new controller. Essentially Sony have reversed the setup of the Wii - the camera is placed near the tv, and the light source is on the controller. The disadvantage of this is that the camera does not have enough resolution to track the light as a pointer, unless the player makes large movements. This is because when pointing on the Wii, the player pivots the camera which radically alters the position of the sensor bar in its field of view. On the PS3 however, players will be pivoting the light source which will alter its position relative to the Eye very little, meaning the PS3 will have very little spatial resolution for a pointer if used in this way. A good example of this is the famous Johnny Chung Lee headtracking demo, where he taped the sensor bar to his head and used the Wii Remote as a static camera.
The equivalent of a pointer will have to be tracked through the gyro and the accelerometer, which is not as straightforward as the Wii’s IR setup. This is why Sony went to such great lengths to demonstrate the sub mm accuracy of the controller - because it has no equivalent of the Wii’s IR pointer. Can the crosshair in a traditional FPS games be controlled accurately enough this way? Or will drift errors mean the player will have to calibrate the controller often so that the crosshair can remain in the right position? Only time will tell.









June 13th, 2009
at 6:27 am
I think the author should go watch some eye toy game trailers before saying that MS natal is so original…
June 13th, 2009
at 9:39 am
How can any make negative, or positive for that matter, claims when too little is really known about Sony’s and MS’s motion controllers?
The physical design of the Sony one aren’t even finalized.
June 13th, 2009
at 3:15 pm
I made a comparison about the complication in development and technologies as well
we agreed in some pints
http://taiga-viejodani.blogspot.com/
June 13th, 2009
at 3:20 pm
in pros for the Wiimote with WM+, I would have added extremely low cost. The lower cost of the tech provides tons of value to the consumer. As part of a bundle you can get a WM+ for $10. As it stands right now, Nintendo have the best chance of creating a standard with their motion upgrade the same way they did with the original wiimote.
otherwise great read
June 13th, 2009
at 3:37 pm
I enjoyed the read, it provided some nice insight to MS and Sony’s peripherals. The only thing I would add (and continuing along Shabz’s point about price) is that Nintendo’s solution is here now. Granted Motion+ is just now arriving, but they’ve had motion control affordable and in the retail channel now for nearly 3 years.
You stated “Having seen Microsoft’s Natal, MotionPlus begins to look rather unambitious in comparison.” I think that’s kind of unfair, given that part (if not most) of Natal’s reveal was scripted and not actually live. At this point it’s a concept in progress, not a product ready for sale. This is three years past an already marketable and sold motion controlled system. Now, if they were both being developed today, then yes, Motion+ and Nintendo’s motion control look rather unambitious. But 3 years of development and technology advances make a huge difference. Who knows how far off Natal is from retail…one year? two? three? I’m sure Nintendo will have something more ambitious to show or sell at that point too.
June 13th, 2009
at 3:41 pm
Sorry, to add one more point, following up on price.
That’s one thing I think Sony and MS are missing. Nintendo said they explored similar tech to what Sony and MS are doing and decided it wasn’t the correct route to go. Price is probably the big reason. While Natal may be attractive to the expanded audience that Nintendo has created, will the price be attractive? These both look like expensive techs on top of already expensive machines (albeit Xbox has a cheap alternative). I think what MS and Sony are missing is that it’s not just motion control and simplicity that attracted consumers to the Wii, but also an affordable price. This isn’t an add on, it is the system. And it’s ready to go right out of the box. Nintendo seems to have known how important this was to their success.
Anyways…sorry for rambling.
June 13th, 2009
at 3:58 pm
camera based motion sensing 300degrees per second
wii-motion-plus 1600 degrees per second A LITTLE DIFFERENCE THERE
wii mouse/pointer precision aim NATAL NO SUCH PRECISION AIM PS3 NETHER BY THE LOOKS OF THE LOSE DEMO
analog stick nether seem to be bringiong motion and analog together were as nintendo have blended the two
ps3 motion 7mm square precision THATS AROUND 1CM SQUARE OF NO ABILLITY TO SENSE THATS AWFUL
wii motion plus mm precision
wii pointer mouse ir mm precision
i dont see wii motion plus fine 1to1 or physics in ether sony or microsofts options
i dont see a precision mouse/pointer
i dont see rumble pak feed back
i dont see imursion speaker,speakers
i dont see analog stick
camera options REJECTED by nintendo
natal not suited to precision FPS/OTHER CORE GAMES POINTING SHOOTING AIMING
NO MOTION PLAY PLUS ANALOG STICK NO FEED BACK AT ALL
PS3 LOOKING LIKE NO ANALOG STICK NO PRECISION POINER MOUSE NO ANALOG STICK NO FEED BACK I.E SPAEKER OR RUMBLE
wii -motion -plus here now tiger woods and wii sports resort both proving its 1to1 and true physics capabillity YOU CANNOT DO THAT WITH LIGHT ORBS AND CAMERAS
DONT LET THE PRETEND MOTION FOOL YOU
WII 2 / WII HD POSSABLITYS
eyetoy cam and wii speak built into sencer bar
full digital out
super resolution scaling and hd optermizing
wirless nunchuck with rumble/speaker/ir mouse pointer/added wiimotion plus
wiimote 2 as is but wii motion plus built in
the competition are clearly way behind AND CAMERAS WERE REJECTED BY NINTENDO FOR A REASON
June 13th, 2009
at 4:15 pm
look at sonys love orbs, i think there size is relevant to how tightly it can be used and those orbs are like 1inch around i think precision like wii ir pointer and WM+ is simply imposable on it … there demos seemed to dodge the issue instead showing a vr gun and a load of look at the guy on the camera HYPE that didn’t say precision FPS aiming and point to me.. it said WE ARE LIEING TO YOU ..
big round glowing orbs and camera tracking im sorry but who are they kidding that will never offer WM+ or ir wiimote pointer precision or speed natal seems purley casual and very 2d 2.5d
both natal and ps3 motion rely on limited camera sensing wii motion plus and ir pointer are far more suited to gameplay PRECISION GAMEPLAY …..
UBISOFT bringing motion cam gaming to wii also and a wii DSi like upgrade can offer a cam out the box
300 degrees vs 1600 degrees no controller or feed back vs a proer controller a analog stick and true feed back
imitation is suicide and mimicry the actions of the untalented = microsoft and sony
June 13th, 2009
at 4:40 pm
What bad writing and fanboi idiotic comments. Go read agai about the sub mm Sony accuracy.
June 13th, 2009
at 4:44 pm
will sonys controllers be available at Ann summers sex shop or somewhere a bit more underground…GAY PINK PUFF LOVE ORBS do they vibrate also…………….lol oh no, no rumble
nunchuck 2 no wires/wm+ built in/ir mouse pointer/speaker/rumble
wii remote 2 wm+ built in and just refine it
add camera wii speak and sencer bar built into one unit
what is the point in non core non pointer aim motion on so called core machines
Hypercritical bullshit and a very bad move
June 13th, 2009
at 4:57 pm
motin fnucker
clearly every single article and Sony themselves stated 7mm accuracy thats 7mm square in space around 1cm thats utterly crap the light orms seem way less precise than wiis ir mouse also
ps3 motion is sixaxis plus light orbs plus cam
theres no precision gyro tech like wii motion plus and the ir mouse pointer MAKES AL THE CORE TIGHT AIM ETC GAME PLAY DIFFERENCE light orbs and fast paste FPS no way i just don’t believe it both natal and ps3 motion seem very oh look at me wavy wavy
wiimote wii motion plus and ir mouse aim and analog STATE PRECESION
speaker and rumble and holding the controls STATES FEED BACK
proper controls designed by a proper gaming company THAT SETS THE CONTROL STANDARDS WITHIN GAMING SINCE THE D-PAD
VS WEAK CAMERA BASED IMITATION
lol
June 13th, 2009
at 5:11 pm
I dont know what anybody is saying
June 13th, 2009
at 5:15 pm
is he swinging the pink sex toy towards a virtual woman,,,,, THAT CONTROLLER WITH OUT BEING LAME AND CHILDISH IN ALL SERIOUSLY LOOKS,
GAY
June 13th, 2009
at 5:21 pm
THE NATAL TRAILER STARTS WITH A LIE NEW WAY TO PLAY NO CONTROLLER
sorry eyetoy and other ways have already done hold nothing gameplay and natal offers nothing to the core games microsofts mottly crew brag about
natal gears of war erm seriouly n
natal halo again utterly silly
both above mentioned games via wiimote with wm+ and motion nunchuck with analog = PERFECTION
its all so simple
June 13th, 2009
at 5:48 pm
the example given by the writer ps3s bow is easily explained only small areas of the motion need to be read in order to know what the player is doing simple tilts and pulls of wiis nunchuck could also give a impression of a super smooth “!!arrow getting from arrow bag motion mimicry!!”"
its not just motion in 3d its simpler thinys like tilts and directions that can be read
this is wiis strength from the very basic to the very precise 3d motion can be done and its conbined with analog and ir pointer and feed back
its un arguable wiis way and wiis way with a added cam and or wii motion plus wirless nunchuck offers BY FAR THE BEST OPTION
June 13th, 2009
at 6:04 pm
kids want the wii because what they see in commercials, when they get it the get bored really fast with it
how good the motion sensor tech has has almost nothing to do with Wii’s success, no real gamer will ever use this for more than a curious test or when friends visit
for example the people that played 400 hours of COD4 online to get to the highest prestige rank don’t give a crap about this, it’s just a gimmick that might attract some casual players but it’s NOT the future of gaming, and you have to be pretty dumb or know nothing about real gaming to think otherwise
June 13th, 2009
at 6:52 pm
layman example
COD4 NATAL CRAP
COD4 PS3 MOTION CRAP
COD 4 WIIMOTE/NUNCHUCK FANTASTIC
COD4 WII MOTION PLUS ADDED and remember rumble/speaker just perfect
it doest take engineering and tech thinking to see this its commonsense
June 13th, 2009
at 7:53 pm
I like the way you say PS3 can be see as just a copy of wii remote yet you fail to mention the eye toy natal comparisons, didn’t the eye toy start the controllerless gaming in a platform back in the ps2. I’m not saying that eye toy can do as much or is as advanced as Natal but if your going to call a spade a spade then you’ve gotta accept that controllerles gaming in a console started with the eye toy.
I still am waiting for a journalist to explain how the avatar and is going to move or run in an fps or 3rd person using the natal system. All the videos they have shown the character was just standing still I get how it will work in vehicles and all but i don’t see how they can solve the depth issues that natal has.
June 13th, 2009
at 8:09 pm
this is all future talk!!!!! The futere is now and it’s nintendo; Natal and eye toy 2 will be out in 2 maybe 3 years at best and by then Nintendo will have someting far more relivent and affordable
June 13th, 2009
at 8:15 pm
ted bundy2009
When did Sony state anything about 7mm accuracy? All I have heard is sub-millimeter accuracy not 7mm accuracy. Sub-millimeter = less than 1 milliter accuracy huge difference from 7 . The sony motion controller did take a page out of the wiimote but If your going to discredit something at least use facts and not your imagination.
June 13th, 2009
at 8:46 pm
WOW did no one WATCH THE SONY DEMO AND LISTEN??? HE says it is tracking in “SUB MILLIMETER ACCURACY” so there goes that TEH EYE SUX” argument also the author of this article incorrectly states the PSEYE has a max framerate of 60fps when it is actually 120 frames per second a little bit o diff there did you people even see how fast he was waving that thing and it never lagged once it was perfect 1to1 Period deal with it fanboyz Wii & Project NAfail just got owned
Grandpa out
June 13th, 2009
at 10:52 pm
You have all inspired me to write, and to drink.
June 14th, 2009
at 1:19 am
Damn, you’ve got a lot of “Wii-loving” trolls here. Well, that’s what you get for writing a comparison article, I guess.
…At least, I hope they’re trolls…
June 14th, 2009
at 5:56 am
“Smoke and mirrors” is such a poetic way of saying “deceptive bullshit that could see them in court for misleading potential customers”.
June 14th, 2009
at 6:49 am
While I think this is one of the more thoughtful and balanced articles I’ve read comparing the three technologies, I still think there are some important considerations that weren’t really mentioned.
For Wii, it’s possible lack of full-body capture could prove a disadvantage, but I don’t think there’s any reason to assume that if a camera accessory is released, such a thing would be impossible. While the Wiimote doesn’t feature an easily-trackable light source, one obvious potential fix would be a new remote jacket featuring a distinctive visual pattern or special reflective material on the front (a sticker might even work for that matter). Also, while the competing tech may outshine Motion Plus in certain respects, keep in mind that MP is coming out at least a year earlier, and at a low price, especially considering how many games it’s being packed in with.
As for the PSMC, I’ve seen a picture of the wand that seemed to show a control stick, and Sony is now mentioning the possibility of playing older PS3 games with it, so it seems they’re working to make it a full-function solution.
And finally, while Natal, assuming the bugs get worked out, promises to be very impressive tech, I don’t understand why everyone seems to be so enamored with the idea of “no controller” for its own sake. Seriously, does anyone want to play a shooting game with no trigger button? Do people secretly wish that their cars had no steering wheel? Is playing air guitar somehow vastly superior to a physical instrument? Would moving your character by shifting the position of your foot on the carpet, and jumping by lifting that foot greatly surpass an analog stick and a button? While I don’t deny the initial novelty, I really doubt it. A lot of Wii games have amply proved that using a novel control method for a given function is not better if it’s less precise and not like actually doing the thing. I don’t care how novel it is, jerking the controller up to jump is not better than pressing a button, and shaking the controllers like maracas to run is not better than using the thumbstick.
At some point, if they’re really serious about Natal being the future of Xbox control, MS will need to release some form of motion control wand, like Nintendo’s and Sony’s, as it will become clear that this is needed for Natal to realize its full potential. It’s understandable that they won’t talk about that now because they want to maximize the buzz about the ‘hands-free’ aspect, and how it will revolutionize the world. It’s cool tech, but it’s not a complete solution on its own, rather, it’s an important part of a comprehensive system. (Oh, and I think I’ve read somewhere people mentioning the possibility of using scanned-in objects to control games. My response to that is very simple, you think the problem of people clocking their friends and bashing their TV’s in with Wiimotes was bad, that ain’t nothin’ compared to a bunch of people swinging real clubs, bats, and rackets in their living rooms. ‘Nuff said.)
One last thing, for the reason listed two paragraphs above, I really don’t think we’re going to see the end of peripherals any time soon. (though hopefully the manufacturers will make software cross-compatible so you don’t have to buy 12 guitars) I know this whole idea of clinging to ‘antiquated’ physical controls may not jive with the Holodeck-like future Microsoft is promising, but until, like the Holodeck, your game system can make interactive objects magically materialize, I think we’ll have to make do.
June 14th, 2009
at 10:29 am
camera based motion sensing 300degrees per second
wii-motion-plus 1600 degrees per second A LITTLE DIFFERENCE THERE
wii mouse/pointer precision aim NATAL NO SUCH PRECISION AIM PS3 NETHER BY THE LOOKS OF THE LOSE DEMO
analog stick nether seem to be bringing motion and analog together were as Nintendo have blended the two
ps3 motion 7mm square precision THAT’S AROUND 1CM SQUARE OF NO ABILITY TO SENSE THAT’S AWFUL
wii motion plus mm precision
wii pointer mouse ir mm precision
i don’t see wii motion plus fine 1to1 or physics in ether Sony or Microsoft options
i don’t see a precision mouse/pointer
i don’t see rumble pak feed back
i don’t see immersion speaker,speakers
i don’t see analog stick
camera options REJECTED by Nintendo
natal not suited to precision FPS/OTHER CORE GAMES POINTING SHOOTING AIMING
NO MOTION PLAY PLUS ANALOG STICK NO FEED BACK AT ALL
PS3 LOOKING LIKE NO ANALOG STICK NO PRECISION POINTER MOUSE NO ANALOG STICK NO FEED BACK I.E SPEAKER OR RUMBLE
wii -motion -plus here now tiger woods and wii sports resort both proving its 1to1 and true physics capabillity YOU CANNOT DO THAT WITH LIGHT ORBS AND CAMERAS
DON’T LET THE PRETEND MOTION FOOL YOU
WII 2 / WII HD POSSIBILITY
eyetoy cam and wii speak built into sencer bar
full digital out
super resolution scaling and hd optimizing
wireless nunchuck with rumble/speaker/ir mouse pointer/added wii-motion- plus
wiimote 2 as is but wii motion plus built in
the competition are clearly way behind AND CAMERAS WERE REJECTED BY NINTENDO FOR A REASON
look at sonys love orbs, i think there size is relevant to how tightly it can be used and those orbs are like 1inch around i think precision like wii ir pointer and WM+ is simply imposable on it … there demos seemed to dodge the issue instead showing a vr gun and a load of look at the guy on the camera HYPE that didn’t say precision FPS aiming and point to me.. it said WE ARE LIEING TO YOU ..
big round glowing orbs and camera tracking im sorry but who are they kidding that will never offer WM+ or ir wiimote pointer precision or speed natal seems purley casual and very 2d 2.5d
both natal and ps3 motion rely on limited camera sensing wii motion plus and ir pointer are far more suited to gameplay PRECISION GAMEPLAY …..
UBISOFT bringing motion cam gaming to wii also and a wii DSi like upgrade can offer a cam out the box
300 degrees vs 1600 degrees no controller or feed back vs a proper controller a analog stick and true feed back
imitation is suicide and mimicry the actions of the untalented = Microsoft and Sony
June 14th, 2009
at 10:33 am
its not trolling telling the truth is it now
the factual evidebnce points to this
camera 300 degrees wii motion plus 1600degrees
nintendo also support analog stick ir mouse pointer and speaker and rumble
cameras lag microsoft had guys in matching red jump suits so camera could see them
light orbs will be hard to track in all light conditions by a slow low res cam
wii is ahead wii motion plus way ahead
and ps3 motion lacks analog and FPA speed aiming and possibly rumble and speaker
natal offers no controller
see trolling no INFORMING OTHERS OF THE TRUTH YES
June 14th, 2009
at 3:41 pm
natal impressive its just arm leg waving whats impressive about it
you on the spot interacting its looks impressive but after 5 minutes of thought its clearly just waggle ur body in a better eyetoy way
it offers no wii motion plus like at the point of movement sensing a camera cannot track ur slight wrist and finger movements CAN IT TRY THINKING GUYS
LOOKING IMPRESSIVE THRU HYPE DOESN’T MATCH THE REAL DEAL
WM+ and how on gods earth do you high speed mouse precision FPS aim its imposable
how do you conbine 3d motion with analog again you cannot
red jump suits show camera sense issues 6 plus frames lag seen in demos
pre rendered lies lionhead studios
no controller = crap
feed back and precision is clearly lost its just wavy wavy bollox
and considering the fps over obsession of x360 fans this control looks even more pointless
June 14th, 2009
at 3:56 pm
I know that you stated that Nintendo’s motion control + nunchuck combo was better than what Sony had going on because the nunchuck would allow better control of an on screen character, but I think that’s a premature statement since we don’t know what Sony’s final plans are regarding these controllers. It could very well be that they bundle a left and right hand remote that has the same level of technology and functions even better than the nunchuck, without having to connect the two together with a cord(i know, there are wireless nunchucks but they’re not that great). Anyways, I’m sure Sony has taken into account the fact that the players need some sort of control over an onscreen character and will probably make proper adjustments.
June 16th, 2009
at 9:07 pm
sony are tracking to sub millimeter accuracy YES RIGHT AND YOU BELIEVE HIM idiots …….
a gun flouting in mid air in a virtual 3d world doesnt = tight fps ITS SMOKE AND MIRRORS were was a killzone 2 demo with fast precise fps aiming IT WASNT THERE OR ANYTHING OF THAT KIND instead a 3d gun on a screen with a view from the eyetoy
thats a con thats smoke and mirrors thats hype ITS JUST A GUN FLOUTING tight fps mouse ir pointer on ps3 motion = NO same thing on natal = imposable
same thing on wii ALREADY THERE AND MAYBE IN KEFT HAND ALSO ON Wii HD
tracking a light is nothing more than tracking a image it doesnt offer WM+ at the hands physics conbine that with ir 3d mouse pointer PRESTO CORE GAMER PERFECTION
ps3 motion is wavy wavy and natal even more so
wii is tight precision aiming and tight precision wm+ and tight precision analog all in one easy pick up and play control with imursion rumble and imursion speaker sounds
natal and ps3 motion are weaker and laggier and down right poor in comparison
wii (2) (hd) could easily have a wireless nunchuck with speaker/rumble/ir pointer/wm+ all built in
wiimote2 can easily offer all wiimote and wm+ in a new wiimote and again with rumble and speaker
see were im going IT UTTERLY CRAPPPS ON THE COMPETIONS
true dual weapon FPS games with a main cam/gun motion wiimote like corrent FPS on wii
and a cam in cam (zelda/wi sports resort aim view) for a second gun aim with ur nunchuck pointer as you analog round levels and get speaker sounds and rumble STEREO in each hand
THAT = 3D MOTION GAME PERFECTION and a geniune leap in fps and gameplay
oh look i applied a brain and my brain answered wii/wii 2
the competition are trying to fool you with weaker S’HIT
June 20th, 2009
at 2:05 pm
“sony are tracking to sub millimeter accuracy YES RIGHT AND YOU BELIEVE HIM idiots …”
Yeah we don’t believe him we believe what we SAW WITH OUR OWN EYES!! Ill say it again since apparently you think things need to be repeated.
did you people even see how fast he was waving that thing and it never lagged once it was perfect 1to1 Period deal with it fanboyz Wii & Project NAfail just got owned……end of story. sorry you Wii guys bought a GameCube with a remote… mwahahahaha
June 21st, 2009
at 10:40 am
sub mm sony fan biatch SHUT THE FUK UP ITS 7MM AND DEMOS WERE FAKED JUST LIKE NATAL WAS FAKED
NATAL DANCING DUDES ALL IN RED JUMP SUITS WHY SO NATAL COULD SEE THEM AS CAM CAPATURE IS SHIT
THE SAME DEMO EVERYONE IS STATING AT LEAST 6 FRAMES OF LAG
THERES NO POSSABLE WAY TO PLAY FPS/FPA/3RD PERSPON ACTION
THERES NO WEAPON GUN SHOOTING OR AIMING
NATAL IS A SHIT FEST PS3 MOTION TOO
PS3 MOTION CLEARLY NO ANALOG STICK OR RUMBLE OR SPEAKERS AND NO 3D MOUSE POINTER AIM ITS JUST WAVY WONDS OF GAY
LOOK AT THINGS BREAK THEM DOWN “”"”!!!!!!!USE UR BRAIN!!!!”"”"”
WHY DID SONY SHOW A GUN FLOUTING AND NOT A FPS BEING PLAYED “”"!!!WHY!!!”"”
WHY DID NATAL DEMOS HAVE LAG AND MATCHING JUMP SUITS “”"!!!!WHY!!!”"”
WHY DID LIONHEAD FAKE THERE NATAL DEMO VID AND IT WAS CLEARLY ACTED OUT AND PRE RENDERD “”"”!!!!WHY!!!”"”
BECAUSE ITS ALL LIES AND SMOKE AND MIRRORS
CAM MOTION WAS REJECTED BY NINTENDO “”"!!!!!WHY!!!”"”"” = BECAUSE ITS SHIT
June 21st, 2009
at 10:47 am
GAMECUBE 24mb 1tsram main ram 2.6gb bandwidth
wii 24mb 1tsram plus 64 mb gddr3 4gb bandwidth each 350% more ram and 350% more bandwidth
350% more
wii clockspeeds whole system 50% higher newer speced cpu/gpu die shrinks and silicon on insulator tech 2x processing of gamecube easy
gamecube mini disc 1.5gb storage
wii dual layed dvd with costom priority like gamecube disc for fast loading 8/9gb storage 6x gamecubes disc and loads ever faster
wii is a gamecube 2.5 at least with motion
YOU STAND CORRECTED WII = 6X PS2 AT SAME NATIVE RESOLUTION MAX 480P i dont think thats a gamecube hhhmmmmmmmmmmmmmmmm
xbox 1 fsb 133mhz = 1gb bandwidth
wii fsb 243mhz plus 4to1 peak compression = 7.7gb bandwidth
clearly 7xplus xbox 1
WHATS Wii again SILLY SONY FANBOY
June 21st, 2009
at 1:46 pm
so ps3 gets motion but theres no analog stick to complement it, poor idea
so ps3 gets motion but precision pointing like wii ir mouse isn’t really doable, ok poor idea
so ps3 gets motion but no rumble and speaker or d-pad, ok poor idea
nintendo drops camera motion for a reason that reason being its crud, ok great idea
ps3 motion cam sensing 300 degrees per second
natal cam sensing 300 degrees per second
wm+ 1600 degrees a second
wii is conbining motion into core gaming just as much as bridghe gaming and casual gaming
sony and xbox offer highly casual not really that good motion and will continue with out dated obsolete classic pads for core games
bring on wii HD even better wiimotes/nunchucks and hd VS CLASSIC PADS AND CAMERAS
nintendo it is then sony and microsoft have lost the plot
June 24th, 2009
at 10:44 am
conduit wii exclusive FPS with class leading controls has released…..worlds greatest most customizable and pick up and play FPS controls in existence dualshock/xpad/natal/ps3 motion ALL CANNOT DO THIS …….Wii proven way ahead
NOW IMAGINE Wii+(HD)….
wireless nunchuck with its own built in,, ir mouse pointer/wm+/rumble/speaker..
wiimote 2 as is just refined and wm+ built in
thats conduit controls plus 2x wm+ 3d gameplay 2x ir mouse pointer gun in each hand or gun and sward etc stereo rumble/stereo imursion sounds
leaving natal and ps3 motion DEAD
I LOVE HOW IGNORENT SONY/XBOX FANS ARE
June 24th, 2009
at 10:49 am
TRY DOING CONDUIT CONTROLS ON NATAL OR PS3 MOTION GO-ON TRY IT…..
IMPOSABLE SEE US NINTENDO GUYS ACTUALLY KNOW WHAT WE ARE TALKING ABOUT
SONY AND XBOX FANS ARE HARDLY CORES NOT HARDCORES CLEARLY THEY DONT KNOW THE MEANING OF CORE GAMER THERE IDIOTS
June 30th, 2009
at 4:20 pm
Is June sign your retard onto the Internet month?