Bionic Commando opens weak |
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| BY Rain Anderson Jun. 15th, 2009 | More on: |
Seems as if Capcom’s dreadlock-filled Bionic Commando is having a bit of a hard time swinging to success. During its opening month of May, the Grin-developed title only managed to sell through 27,000 units in the US. Granted, the game launched on the 19th, so that number represents only 11 days worth of combined sales on the Xbox 360 and PlayStation 3, but that’s still one helluva bad way for to start off. Perhaps that single-player demo would be in order now as I’m pretty sure the multiplayer one hurt the game more than did it good.









June 16th, 2009
at 7:16 am
I don’t see a single player demo helping it either. There’s no real ’story’ to the game…and the ending is a HUGE let down. All I have to say about this title is ‘Thank God For GameFly’.
June 16th, 2009
at 8:13 am
The game’s just so irrelevant. Remaking the original BC as a 2D platformer with new goodies was a great move - this is just stupid looking and REEKS of the Trying Hard to be Cool Syndrome.
I like it though. If this doesn’t put em into a bad spot financially, they will learn from this and actually make something interesting instead of throwing out the “next-gen” version just for the sake of next-gen, when Rearmed did such a better job AND payed a more exact homage to the original.
One other note: there’s a generational mishap going on here. My age group (im 27) knows Bionic Commando on the NES as Bionic Commando. Of course we’re gonna find more nostalgia in the 2D revisiting, it borrows from the same soul as the original. But this thing with the dreads and the light bloom… just…. why? Even the younger kids out now would pass it by on the name alone. “Bionic Commando what the hell is that.”
June 16th, 2009
at 9:08 am
I couldn’t agree more, Rockvillian.