BioWare strokes evil moustache, eyes Wii with delight

Can a developer responsible for some of the most epic, hardcore games of the last decade find success on the casual, family-friendly Wii? BioWare CEO Ray Muzyka seems to think so. In a recent interview with IndustryGamers, Muzyka voiced interest in the unique development opportunities which the Wii offers.

Muzkya predicted that “if we did a Wii game I think we’d approach it with the target audience in mind first and the vision of delivering an emotionally powerful narrative and go back to our basics in terms of some of the pillars of gameplay we’d like to bring to bear – exploration, progression, customization, conflict, story, narrative, and characters.”

Muzyka continually returned to the idea of that “emotionally powerful narrative” while discussing possible projects on the Wii. In the end, he did not commit to any projects in development. But if BioWare does eventually release a game for the system, one can imagine it will combine strong story elements with the incredibly interactive nature of Wii gameplay to produce a memorable gaming experience.

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