The buzz around World of Warcraft’s 3.2 patch is heating up and rightfully so. The patch hit the public test realms for the first time and as such Blizzard has released the full patch notes. To many player’s surprise there are several unexpected things in this update which change the state of the game forever.
The player vs player aspect of the game has a few things coming that will have some serious impact on the gameplay. Aside from the new 40 vs 40 battleground they’re adding in experience gains to all battlegrounds. This is a great addition for non-capped players who love to pvp but bad news for the players who like to twink their characters and stay at a lower level. Blizzard has also removed the ability to gain current arena rewards from the 2v2 bracket thus making it pointless for hardcore players. It will still be possible to get the previous seasons’ rewards from 2v2 rating, but to get the current stuff you’ll have to play either 3v3 or 5v5. We suspect this has to do with the amount of players only participating in 2v2 because of the ease and imbalance of class compositions. Resilience is also getting a update which now reduces all damage taken which will hopefully entice players to use PvP gear instead of PvE gear in the PvP settings.
On the PvE side of the game, Blizzard has made an interesting shift in the way normal and heroic mode raids are set up. Instead of the conventional normal mode is 10 man and heroic is 25 man, they’re now making normal and heroic versions of both 10 and 25 man raids. So for the new Crusaders’ Coliseum raid we’ll have four separate versions of it. It should be noted that this shift does not apply to the other Northrend raids as they will stay with the old 10/25 man versions only. What this will mean for gear distribution is yet to be seen but I’m sure we’ll begin to see how that plays out in the coming weeks.
Another interesting turn of events, and something we never thought would happen in WoW, is that Blizzard is now allowing players to turn off XP gains completely. So if you are worried about loosing the ability to twink your toon, you can opt to turn off XP gains and continue to do battlegrounds. This also has implications on classic raiding that parts of the community have been asking for. A niche group of players have been requesting a non-expansion server to play on, that way players can hit the original cap of 60 and raid the older original raid dungeons without gain experience and leveling as a result. There are tons of other changes to classes as well as many other things so check out the full patch notes over at the official World of Warcraft website.
Shrouded slightly in the darkness of all the changes World of Warcraft is going through, Warhammer Online’s Land of the Dead patch went live to servers this week bringing about many desired changes and features. The new Land of the Dead zone is now available to players, assuming you gather the appropriate resources to unlock it of course, and brings a few new things for players to do. There are five new dungeon instances that also can be invaded by rival players, new achievements, new gear, new public quests and the ability to siege camps. So if the current content is feeling a bit stale then Land of the Dead is something to be checked out.
The new area offers token rewards that are used as currency to buy most of the new armor that the new Land of the Dead area brings. Tokens are obtained from monsters, Public Quests and through general questing on top of being able to get new gear from the five new dungeons available. On top of the new zone, Mythic added in many bug fixes and improved the Ward system. You can check out the full extent of the patch notes at Mythic’s website.
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