Getting gamers to actually finish games is a big challenge for developers. No matter how well intentioned any gamer is, we’ve all had situations where one particular challenge is frustrating to the point that we eject the disc for one last time and condemn it to shelf somewhere to gather dust for all eternity. This disappointing scenario just isn’t good enough however for Maxime Beland, creative director of Splinter Cell: Conviction. Oh no, he actually wants people to finish his games.
“I want people to play my games and finish them,” Beland told Official Xbox Magazine. “We’re going to ship with difficulty levels, at least a normal mode and realistic mode – like we did on Rainbow Six Vegas. And realistic is going to be really fucking hard – you’re going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal. And then we’re going to have the normal mode for normal gamers, that are going to spend 12 hours playing our game and not 30 because they’re dying all the time.”
Splinter Cell: Conviction is expected to launch in October 2009.