It’s been almost two years since Mass Effect‘s sex scene steamed up the controversy-detecting radar screens of every clueless mainstream media outlet on the planet, but BioWare’s Greg Zeschuk still finds himself having to explain why sometimes sex in videogames “makes sense.”
In a recent interview with CVG, the publishing company’s co-founder once again fielded questions about the importance of intimate encounters in relation to videogame narrative, saying “I don’t think [games] need to have them [but] in certain types of games it makes sense to have them.
“It’s interesting because I think the Mass Effect thing was completely over-blown. There wasn’t even really nudity; it was like the side of a leg. I think some of the press took huge advantage of the situation. The reality was that it was the kind of stuff you’d see on evening television,” added Zeschuk. “That said, I think from our prospective we want to reflect real human relationships. If you’re trying to have a relationship with a character we want to reflect that and the impact of the connection with that character. And if that involves some sort of intimate scenes, we want to provide those for the player.”
I think that in order for the games industry to advance, to be embraced alongside films and books as a legitimate storytelling medium, it needs to exhibit the same range of narrative freedom — and that means, yeah, there’s gonna be some sexy time. It’s titles like Mass Effect that explore the spectrum of human emotion beyond man’s primal desire to collect coins that are slowly but surely transforming videogaming into the “sophisticated, mature experience” we always knew it could be. Get over it, Fox News.