LittleBigPlanet 2 hopes to be backwards compatible

One of the major issues I always have with sequels to games that allow any sort of creation or character development is that when they come everything you did in the first game is about as useful as an ocarina with no magical abilities. Hours upon hours of creation lost because once a sequel comes out you never, ever go back and play the old game or God smites you. The guys behind LittleBigPlanet are looking to avoid both issues by making LittleBigPlanet 2 feature the ability to have content created in the first game.

While a sequel hasn’t been formally announced, Alex Evans, Media Molecule’s co-founder, is already talking [via 1Up] about what they want to do with it. “If you look at the online distribution for LBP, when the sequel comes, what do we do with all that content? I think we can give consumers lots of stuff you couldn’t in a traditional game. We can give backwards compatibility with those levels,” he said.

He then moves on to talk about how that wealth of content could be marketed to us in different sales models. “We’ve got loads of options open to us, and we can pick really late. We can make them in a year’s time, or whenever we want to ship. We could do a version with every level available on subscription, or something like that. I don’t know what we’ll do, but it’s really exciting that we can make those choices, and make them late in the day.”

Of course, he stresses, he is not announcing a sequel and no one should think that a sequel is or is not coming. You got that? He even stresses that the entire Media Molecule team is working on LBP and not LBP2.

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