With double-speak, hidden meanings, and carefully weaved truths ever encroaching, the world of videogames is starting to become more and more like the world of politics. For example, when Jeremy Feasel, a designer on Command & Conquer 4, answered questions about the upcoming game, the community still had questions.
Enter community leader APOC to clarify the hottest of topics, the fact that the game will require a constant internet connection. “As of right now, you need to be online all the time to play C&C 4. This is primarily due to our “player progression” feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we’ve been testing this feature internally with all of our world-wide markets.” He continues, “We wanted to make sure it wouldn’t take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise. You won’t need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won’t cause lag for single-player. We’ve also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer.”
While this may be the case, is sure sounds a heck of a lot like a way to combat piracy without the much loathed DRM. If someone would just come out and say it, we would give them a cookie.