Ken Levine and his crew are supposedly gearing up for a videogame that surpasses anything they’ve done Levine says. Speaking to Gamasutra, Levine talks about the about little things such as properly staffing a studio for major projects that could very much decide whether or not that studio continues to operate.
“When we thought about this project, we accounted for the fact that hiring the staff that we needed to hire would take some time. We needed a certain kind of length for the title, because we had a scope and ambition in mind which is more ambitious than anything we’ve ever done. Even more, substantially more ambitious than BioShock.” No pressure then, Ken Levine. No pressure.