Six Days in Fallujah dev cutting staff, not quitting

Update: Is Atomic downplaying their problems?

Original story: Six Days in Fallujah, the game that aims to recreate the most famous battle of the Iraq war, has been forced into taking another hit. Thanks to publisher Konami dumping the title following the controversy over its content back in April, developer Atomic Games has been having a hard time finding a new publisher who would provide full-scale funding and is now forced to cut some staff.

A statement the company has released optimistically quotes Chesty Puller, the most decorated U.S. Marine in history, who once famously said, “We’re surrounded. That simplifies [things].”

The statement informs that the development of Six Days will still continue, but with a smaller team that will be funded by Destineer, their sister company.

“We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers’ courage and sacrifice in Fallujah must be shared with the world,” the statement also reads.

“All of the 75 people in the Atomic studio have stayed with us until this week. This is a testament not just to their commitment to Six Days in Fallujah, but also to their character when faced with adversity and personal financial risk. We encourage videogame development studios wishing to speak with the many talented and loyal staff who are affected by this situation to contact the jobs page on the atomic.com web site.”

Read more about why Atomic is pushing to finish this product here.

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