CryEngine 3 licensed to “major companies,” allows synchronized cross platform development

Crytek announced today that they’ll be present at the upcoming GDC Europe in Cologne, Germany next week. The company will be showcasing the CryENGINE 3‘s LiveCreate system which adds “real-time multi-platform editing of game content to [the CE3’s] editor, allowing genuine, synchronized cross platform game development for the first time.”

Carl Jones, Director of Business Development for CryENGINE, explains the fancy pants feature, “CryENGINE LiveCreate allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC. The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed and significantly reduces the risk of multiplatform development.”

According to Jones, it’s no longer necessary to have several teams for simultaneous cross platform development with the CryENGINE 3. “[..] all you need now is much larger desks.”

Today’s announcement also says that following the engine’s first showing at GDC in San Fransisco earlier this year, “a number of major companies around the globe” have already licensed the tech. What kind of games we’ll be seeing on it is unknown — so far the only game we know of is Crytek’s own Crysis 2 — so we’ll just have to sit tight and wait for now.