Doom 3 was often maligned for its scripted events. Dubbed as “monster closets,” levels would spawn enemies when a player passed a trigger point. Enemies would jump out in the same way every time, betraying horror and suspense on subsequent playthroughs. But id is hoping to change that with their next shooter, Rage.
Lead designer Matt Hooper told 1up that Rage will be a lot less predictable. “[In Rage] when you’re going to the RC-Bomb base [from the demo] to deal with the Shrouded clan they’re doing whatever they’re supposed to be doing. If they’re supposed to be defending against you coming there, they’ll be doing that. If they’re just tinkering or having a conversation they’ll do that. You will never see [a monster closet.]”
No word yet on whether or not the world of Rage will have duct tape technology so we can stick a flashlight on guns.