Even Kojima doesn’t understand Metal Gear Solid |
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| BY Raphael Cua Aug. 21st, 2009 | More on: |

When you’re the creator of a multi-million selling franchise that spans more than 20 years and almost a dozen games’ worth of canon, you tend to lose track of how the saga fits together. That rings especially true if your games involve nanomachines, arms taking over people’s personalities, and a monkey in diapers.
Hideo Kojima’s created one of the most revered gaming franchises in the industry with the Metal Gear series, but let’s face it, it’s a convoluted mess. And even the man himself gets confused trying to piece it all together. In an interview with Eurogamer, he talks about his confusing creation, “…I personally get confused too about the whole timeline and saga of Metal Gear Solid. This is especially tricky when you create the future first and then go back in time to create something new. There are a lot of small aspects where sometimes it doesn’t match completely.” This really isn’t all that surprising. Did anybody actually understand anything that was going on in Metal Gear Solid 2: Sons of Liberty? If Kojima can’t figure it all out, we’re all doomed to a perpetual state of WTF when it comes to all things Metal Gear.









August 21st, 2009
at 12:55 pm
It’s all about Splinter Cell. Awesome game play, and the story makes sense.
Facial Metal Gear!
August 21st, 2009
at 1:34 pm
whats not to understand? ask me anything
August 21st, 2009
at 2:27 pm
This is rather common to most fanchises that are constructed ad hoc. What about Star Wars with its conflicting story lines? Lucas has an entire office setting the official cannon and its still confusing.
The only exception to this rule that I can think of is Lord of the Rings. But this is because Tolkien was a scholar of mythology who spent decades constructing the mythology and history behind the story.