Borderlands’ new style was a mutiny |
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| BY Rain Anderson Aug. 28th, 2009 | More on: |

Borderlands was on quite a few peoples radar before the drastic change in its visual style came about, but once those changes were unveiled it seemed the game’s visibility all but exploded and suddenly everyone was talking about it. And who’s to ‘blame’ for the rise in popularity? Mutinous artists with nothing else to do.
Back in 2008 when Gearbox decided to make the game bigger, the artists working on the game were left twiddling their thumbs because their part was pretty much done. “So, a couple of them - without me knowing about it - went back and looked at all the original concept art we’d done for the game and they found there was a lot of character and personality that was cool,” CEO Randy Pitchford explains in a recent interview. “They started tinkering, putting the concept art in (the game) running real time, working with the programmers to figure out a way to render it so it would look like that.”
Three weeks later, Pitchford was shown a prototype, “I was instantaneously like, “Holy crap! What happened here?” On one level it still looked like Borderlands, but I’d never seen anything like it, so it just knocked me on my ass. I really loved it! It’s like when you see the people who make cars and when they make a concept car that’s frickin’ awesome and they’re really cool, right? But how come we’ve never got to drive one? Why don’t they just build the fucking concept car! Well now I know why, because we had the same thing with Borderlands where we had these awesome concepts for inspiration, but there’s something else that you’re supposed to give to the customer. With a bad ass car you have all the marketing people and engineers get involved and then you get like a Ford, you know? So, I thank God for our mutinous artists who said, “You know what? We’re going to give everyone the concept art,” and they did it, so I’m thankful for their bravery in making it happen.”














August 28th, 2009
at 10:53 pm
Awesome article. At first, I wasn’t too happy with the stylized concept art look. But I think I am used to it already and have forgotten what the original screen shots look like. I think they made the right decision and listened to their artists.
Can’t wait to play this. Gearbox may become my new favorite game studio.
August 29th, 2009
at 2:48 am
Honestly I cannot stand this new stylized art and I am sick and tired of developers thinking its cool to give stylized art instead of high realistic graphics. Its like WoW did it now everyone else has to. Sure there are certain games I understand doing this for such as Red Steel 2, WoW, and No More Heroes but that is because the style either fits very well or it looks better than trying to have realistic graphics when they cant be reached because of system specs so then it makes sense to go with something that will look better. When this game came out with its stylized art I was pissed and still am and Im not really sure if I will by this game now. Maybe if someone mods the pc version to have realistic graphics I will but otherwise no, this game looked so much better and so much cooler with the realistic graphics and those graphics were sweet.
August 29th, 2009
at 7:53 am
Realistic graphics are nice, but EVERY game uses them. It gets old, fast. What’s wrong with a new approach? Prince of Persia looks much better this way, and I have to say Borderlands does too. Instead of being another drab, bland shooter, it’s got a semi-unique look; no shooting game I know of uses stylized graphics. Otherwise, this would just be another Fallout 3/Rage apocalyptic game.
August 29th, 2009
at 11:21 am
Im in the same boat as BigTwitchy, i could immerse myself in the “realistic” graphics but this new style means it will just remain cartoony for me. I will never get that feeling of being there or actually feeling attached to the world like i did from Fallout or Half Life. You can still have fun within the game, Fallout certainly did, and still keep the immersive graphics. Keep anime on the T.V.!
September 24th, 2009
at 2:30 pm
So it’s true? You buy a game because of surface value? Nevermind that this game will probably have a lot of action, replay ability, and weapons galore…it doesn’t look the way I want it to. So instead of adapting, or seeing things in a new light (or to put it another way, GROWING UP!); you would rather kick and scream and pout and miss out on a potentially great game. Good choice. Have fun with Halo for another 2 years then…
November 11th, 2009
at 10:54 pm
I personally love the new look. The game still looks as crisp and clean as it did before, but with a cartoon-ish feel to it. I’m stoked about how many guns are in the game as well. Game’s getting good reviews, hopefully I’ll be getting this for my PC soon!