Microsoft explains switch to dev Ruffian for Crackdown 2 |
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| BY Aaron Yorke Sep. 8th, 2009 | More on: |

The drama over the developer in charge of the upcoming sequel to the open-world Crackdown 2 has been going on for some time now. While its easy to criticize the two developers and yell at them to stop arguing and start making more games, its also easy to see that each company has a good point.
On one hand, the original Crackdown developer, Realtime Worlds did a lot of the work. They created a new successful IP that, while somewhat lacking in story and artificial intelligence, was awesomely entertaining enough to get the thumbs up from most critics. Meanwhile, Ruffian is a recently founded studio that happens to be co-founded by the lead designer of Crackdown, Billy Thompson.
Recently, Microsoft’s Phil Spencer explained his reasons for choosing Ruffian over Realtime Worlds to work on the anticipated sequel, “Now, there will always be a bit of tension in that kind of situation, but I’ve since spoken to Dave [Jones, CEO of Realtime Worlds and creative director of Crackdown] and Ruffian have turned themselves into a fully-staffed self-sustained studio. And they have the same design and technical people that worked on Crackdown – with that team in place it meant the time was right for Crackdown 2.”
In other words, Ruffian is a legit studio and a bunch of their guys made Crackdown successful, ’so sorry Dave, but we’re going to make a change.’ Spencer had a tough decision to make and he went with the guy who he trusted would do a better job. Dave Jones will be understandably upset for a little while, but we all hope he gets over it and produces another great game.









September 8th, 2009
at 2:19 pm
As I understand it, Dave Jones wasn’t upset at not working on the next Crackdown per say, he was upset that Microsoft created a whole new studio to do the work in favor of letting one of their already established studios take over. He stated this at a time when MS was closing a lot of their existing studios, and he thought it unfortunate that all these talented people were being laid off rather than working on the sequel. While he also lamented not working on Crackdown 2 himself, he’s far more satisfied working on APB.
September 8th, 2009
at 6:32 pm
Thanks for clarifying that cart00nstrip! I’m glad Dave Jones has such an intriguing project to work on. APB should be a much deeper experience than Crackdown for both players and developers.