Speaking with VideoGamer, Microsoft’s Alex Cutting, producer of Halo 3: ODST, mentioned that they would only do a Natal Halo project “when it makes sense.”
“A lot of people are interested in what Natal’s presence in Halo’s going to be,” he said. “We are committing to only doing it when it makes sense. We are not going to produce a gimmicky feature that just takes advantage of motion controls when it doesn’t feel right,” Cutting said. “We’re going to make the games we want to play. We’re not going to make a feature that’s not fun. If there’s an opportunity to do it, we will definitely investigate it. If it’s fun we will leave it in the game. But further than that, I can’t tell you any specific plans.”
When Natal was first introduced at Microsoft’s E3 2009 press conference, lots of hardcore fans, especially those of first-person shooters, wondered how the full body motion controls would be integrated with games like Halo or Call of Duty. I believe once developers get a little bit more comfortable with Natal, they’ll eventually figure out ways to use the motion controls to work with many game genres, including FPSs.
With Microsoft looking for a number of people to join a Project Natal-specific studio, it’s only a matter of time before we start hearing about these kinds of plans for Natal. But what about Halo: Reach? Is there a possibility that it could use Natal controls in some way? We’ll have to wait ’til next year to find out.