Why has Alan Wake taken so long? |
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| BY Rain Anderson Sep. 19th, 2009 | More on: |

First announced at E3 2005, Remedy’s Alan Wake has been a long time coming. But why has it taken this long? In a Q&A with Siliconera, Matias Myllyrinne, the managing director at Remedy, reminds us that it’s all about quality and crafting something that would live up to “its full potential”.
“When the game is out there, and people put their hard earned money on the table, they need to know they are getting a Remedy experience and our brand is a seal of quality. If you see Remedy on a package you know you’re getting movie-like entertainment, a strong storyline, something compelling and unique,” Myllyrine said. “I think we’re really driven by our own quality standards in terms of what we want to achieve with storytelling and gameplay. We won’t put something OK out there to meet an arbitrary deadline.”
Alan Wake was nailed down for a Spring 2010 release at this year’s E3, and will receive nothing but feverish polish until that time.









September 19th, 2009
at 2:32 pm
Why is it taking so long?
Because its not the open world title with real time environmental changes that was first introduced?
September 30th, 2009
at 1:16 pm
coz it now sucks because of microsoft and now alan wake should commit suicide before the devil (microsoft) rapes his ass to the 360. I would sue microsoft for child abuse (the pc is always being slapped around the face and laughed at by microsoft) and sue them for conning thousands of people into but things that should otherwise be free. Microsoft, we have tonnes of money and we want fucking more of it morons so give it! should be there slogan.