LucasArts talks Lucidity’s pop-up book look

“One of the attractions of working on smaller games, is the level of creative freedom it affords you, to experiment and take risks that you might otherwise not be able to on a big budget game,” said David Nottingham, the project lead for LucasArts’ Lucidity, in an interview with Destructoid.

This creative freedom leads the design team to Lucidity‘s uniquely stylized appearance, a beautiful blend of 2D and 3D animation that perfectly compliments the calming music and creative gameplay of this Lemmings-style puzzler, set inside a little girl’s imagination.

“For Lucidity, we wanted to develop a unique art style that didn’t really feel like anything else and it was developed hand in hand with the story, so that one would complement the other…[like] the paper texture that was applied to the artwork. There’s kind of a style you see in children’s books where the artwork can look like cut paper,” he said, adding that art director Jeff Sangalli pushed for the blend of 2D and 3D that makes the game “feel like a pop-up book.”

“I’d love to give shout outs to all the artists here as they all did such a great job but suffice to say, I feel very fortunate to be able to work with such a talented group!”