Alpha Protocol is an RPG, mmkey

Noted in Sega’s little misplaced document that we’ve talked about a few times already were the opinions of one Michael Foster, a Sony product evaluator, who commented on Sega’s upcoming espionage RPG Alpha Protocol. According to Foster, Alpha Protocol is initially too challenging for players and the game barely feels like an RPG. “Mass Effect felt more RPG,” he said.

Alpha Protocol‘s developer Obsidian has taken notice of Foster’s comments and responded with comments of their own which assure the game is very much an RPG. “We’re not really sure how much this gentleman played of Alpha Protocol, or what his ideas of an RPG are. Suffice to say, the game is 100% an RPG; we don’t really make any other kind of game,” studio marketing manager Matthew Rorie said. “You earn XP, you get levels, you choose your skill progression, you modify your weapons, you interact with NPCs (or kill/sleep with them), the world reacts to the choices you make in pretty dramatic ways, etc.”

On the game’s official forum, Rorie later added, “…without knowing how much of the game he played (and I seriously doubt that someone as busy as a product evaluator for Sony is going to be playing through an entire game if it’s as long as Alpha Protocol), it’s hard to judge what he meant by those comments. Suffice to say that Alpha Protocol is going to tickle your RPG tastebuds when it’s released.”