Team ICO’s famed game designer Fumito Ueda is known for creating the most engaging, emotional fantasy worlds ever committed to code, his work on Ico, Shadow of the Colossus and the upcoming The Last Guardian engaging players on a deeply personal level. His games all center around someone weak forced to contend with something strong, and the emotions experienced in overcoming such seemingly impossible odds. Odds that may soon be evened with the addition of a semi-automatic weapon.
“I have an interest in making first-person games,” said Ueda in an interview with G4, citing Valve’s Half-Life 2 as the type of FPS he aspires to, thanks to its organic storytelling. “Usually, you have to incorporate storytelling with constraints, but the way [Valve] implemented constraints was something different that I enjoyed, compared to other games.”
“Usually, when it comes to the cut-scenes, you can’t really play — [that] operation isn’t really allowed,” he said. “That kind of game is something that I don’t want to see. If you’re constrained already even before cut-scene, then you’re in cut-scene, then that’s fine. But you’re in the middle of play, in the middle of the game, then all of a sudden you’re in a cut-scene [and] you’re not supposed to operate at all — that’s not the kind of game I want to do. If there is some other techniques that will not give them that kind of feeling, that’s something I want to implement.”
First-person. Third-person. Multiple-person. I don’t give a damn about narrative voice, as long as Team ICO is involved it is going to engrossing, engaging and entertaining regardless of the point of view. Granted, FPSs aren’t often heralded for their heart-string tugging stories, but if anyone can make a sophisticated shooter, it’s Fumito Ueda.