IW says lack of servers best for the majority of gamers |
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| BY Matthew Razak Oct. 20th, 2009 | More on: |

If you haven’t been listening to the internet exploding with your magic ears that turn internet complaints into loud explosions then you may have missed the fact that Modern Warfare 2 on the PC will not have any dedicated servers. It’s an issue to many of the more hardcore online gamers because it will mean that multiplayer will function like it does on the consoles and not allow for modding or private clan maps. Well, those people aren’t the majority of PC gamers according to Infinity Ward, and the majority is who they want to appeal to.
In a recent blog post Robert Bowling, the man who revealed the lack of servers to the world, responds to all that hate that has been thrown Infinity Ward’s way. His response explains why IW went with IWNET (the new PC matchmaking service) and can best be summarized by this quote, “IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.” Basically, he is saying that IWNET will allow for the same type of gameplay but without the higher access point and downfalls of dedicated servers.
Bowling also notes that he sees private matches as essentially being the same thing as running a private server, but just easier to use. Of course the final nail in the coffin, according to him, is that the game will be cheat and hack free since it will obviously be much harder to cheat and hack. He also points out that it makes life easier for IW as they now have a better infrastructure to update the game with.
Anybody buying it or are you still angry about a lack of servers?









October 20th, 2009
at 5:36 pm
Sorry I have more than a few problems with this.
1) IWNET could only have the benefits of dedicated servers if IW or Activision was planning on running dedicated servers. But they are not. So they are lying.
2) Anyone who runs a private server doesn’t have a barrier to entry. And anyone who has scrolled through a website can scroll through a server list. So I’m not sure what this barrier to entry thing he’s talking about it.
3) There are dozens of companies that sell fully configurable servers for PC games. So all difficulty of hosting a private server is lifted off the clan or group by outsourcing it to a third party. Again, not difficult nor a barrier.
4) Matchmaking and player hosting is easier for Infinity Ward because it’s the system that they’re using on the consoles. It means they don’t have to build a whole new system for the pc. It also means that, now that all the versions are priced the same, no one platform gets a different experience than the ones the team at IW has created. Anything in the future is also controlled completely by the publisher and developer and, wait for it, can be priced accordingly.
Activision has made it clear, the days of fun are over. Play our way, or find something else to fill your time.
October 20th, 2009
at 11:17 pm
fIts in nicely with Activisions CEO claiming games should be mass produced and pushed out by taking the fun out of it huh.
October 21st, 2009
at 5:06 pm
COD on the PC is dead what more is there to say. Most PC users buy a PC title like COD for the multiplayer rather than the single. Now if they have taken away the dedicated server support I like most other PC users just don’t see the point in buying this game. This is gonna cost IW a huge amount of money and at the same time finish COD……….for good.