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Not enough bang for the buck in fully VO-ing MMOs, Crypic says
BY Rain Anderson Oct. 20th, 2009 More on:

An MMO where every character, no matter how insignificant or important, is fully voiced, in multiple languages no less, which is what BioWare is doing in Star Wars: The Old Republic, is kind of a big deal. And a lot of work. Too much work to be worth it if you ask Star Trek Online developer Cryptic Studios’ executive producer Craig Zinkievich.

“It adds something to the game, but I don’t think that VO-ing all of your text provides for that big a bang for the buck in terms of immersion,” Zinkievich told VideoGamer. “What we want to make sure we do is be able to have a pipeline, is be able to make content and get that content out to the player as soon as possible after launch, and continue to update the game and continue to do things to the game. Putting that big huge VO section right in that pipeline makes things a little bit more difficult in terms of getting content out.”

Regardless of his thoughts on its fully voiced characters, Zinkievich says BioWare’s upcoming MMO “looks like a pretty exciting game” and sees some of the things it’s doing as “pretty interesting” but is quick to point out that the two games will be offering different experiences, “In the end the two games will end up being vastly different experiences. Star Wars: The Old Republic right now looks cool and I’m excited to play it, but it also looks a little bit more like a standard MMO, to me, at least, wherein at Cryptic we are trying to push the bounds of the moment to moment gameplay.”

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    1. Rockvillian
      October 20th, 2009
      at 10:52 am

      “Help sir! My precious stones have been carried off, please he- [SKIP]”

      You must collect 21 stones from the caves and bring them back to the old man to complete this qu-[SKIP]

      rewards: SWEET LOOT

        Reply
      SmOkM
      October 20th, 2009
      at 1:52 pm

      id just like to point out, that all the voice acting in the world is nothing when you match it with reused character models for NPCs, just like the star wars game is doing…….

      its contradictory for immersion

      the guy in the shop looks exactly the same as the guy in the quest, with diff voice and clothing.
      ……..

        Reply

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