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Microtransactions coming to Fable III
BY Lee Bradley Oct. 21st, 2009 More on:

Speaking at BAFTA’s Annual Video Games Lecture in London this evening, Peter Molyneux revealed that a microtransaction system will feature in Fable III.

During the speech, in which the veteran British games designer outlined his vision of the future of videogames, Molyneux announced that the forthcoming game in the Fable series will feature a in-game shop in which additional content will be available.

In Fable III’s shop, Molyneux is proposing that items such as swords will be available for a nominal fee of around £1, while access to new areas of the game environment - a notional ‘island’ was discussed, bringing to mind Fable II’s DLC Knothole Island - could cost more. Ultimately, the Lionhead boss and Microsoft Creative Director is looking to the store to provide a more harmonious relationship between a title and its downloadable content.

Later in the evening Molyneux responded to a question regarding industry retail models by revealing that Lionhead are even considering selling GameFAQs style Fable III walkthroughs in the store, though it should be noted that this is just one of many ideas being bounced around. And if there’s one thing Molyneux isn’t short of, it’s ideas.

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    1. Lou Is Cool
      October 21st, 2009
      at 6:25 pm

      I won’t be buying it. I refuse to be nickled and dimed.

        Reply
      John
      October 21st, 2009
      at 7:53 pm

      Ditto to the above post.

      Paying for items and transportation in a video game is ridiculous.

        Reply
      Waldor
      October 21st, 2009
      at 9:29 pm

      Sounds like it’s more of an optional thing, you know, to unlock weapons and locations faster and such. Not a biggie in my book.

        Reply
      Spence DT
      October 22nd, 2009
      at 7:18 am

      The main point Peter was making, was that people had the option to “purchase cheats”. You could either work for them in the game, or work for them in real life. Either way, he pointed out; it is the driving force that motivates us to keep playing a game, when a player has a goal, rather than just get all the good stuff at the beginning for completing inconsequencial tasks.

        Reply
      BILLY MAYS!
      October 26th, 2009
      at 2:56 am

      Fool me once, shame on you. Fool me twice, shame on me. I learned my lesson after buying the bug-filled piece of crap called Fable 2. I’m not forking over any more of my hard earned money to Molyneux.

        Reply
      Rob
      November 14th, 2009
      at 1:21 pm

      A Micro-transaction shop in the game are normally for people that are too impatient or lazy to complete a quest or mission to get an item, they just want to throw their cash away rather than play the game. These items are normally available for free but you have to complete missions or quest to get them, I think the shop are an option not the only way to play the game.

        Reply

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