Wow, Nintendo. I’m impressed. Usually when you try to tie your games together with a general theme it looks like you literally pulled the theme out of your butt. However, this week a full three out of your six downloads could conceivably work with the Halloween them you suggest in your press release. Both the WiiWare games, Ghost Mansion Party (Gameloft, Players: 1-4, E – Mild Cartoon Violence, 1,000 Wii Points) and Tales of Monkey Island: Chapter 3 (Telltale Games, Players: 1, E10+ – Comic Mischief, Language, Mild Suggestive Themes, 1,000 Wii Points) work for sure. Nothing says Halloween like a haunted mansion board game-style videogame and a point-and-click adventure game starring dead pirates. Both scary and very Halloweeny.
Then we come to the VC, which Nintendo is shooting 50/50 on. The amazingly epic and challenging Zombies Ate My Neighbors (LucasArts, Players: 1-2, E10+ – Cartoon Violence, 800 Wii Points) finally makes it to WiiWare and should be downloaded by all in celebration of Halloween and possibly to remind us how challenging zombie games really can be. Then the Halloween theme just sort of disappears with Golden Axe (SEGA, Players: 1-2, T – Blood, Fantasy Violence, 900 Wii Points). Another great classic game, yes. Does it have anything to do with Halloween? No. Still awesome VC releases this week for sure.
Finally, it seems Nintendo just gave up on the DSiWare games (as we all have in general). PictureBook Games: The Royal Bluff (Nintendo, Players: 1-4, E, 500 Nintendo DSi Points) and SUDOKU (Electronic Arts, Players: 1, E, 200 Nintendo DSi Points). These have nothing to do with Halloween and aren’t interesting. Why can’t they just port some of the VC titles to the DSi? I’d kill for some portable Zombies Ate My Neighbors.