As creative director Alex Hutchinson from EA Montreal takes us through a demo of Army of Two: The 40th Day at the Eurogamer Expo 2009, he explains that the original title sold an impressive 2.6 million copies worldwide, but the vast majority of these sales (70% to be exact) are from America. What does the ex-Maxis dev and the rest of EA blame this on? The tone of the game, apparently.
While an American audience felt at home with the foul-mouthed, wise-cracking banter of the original game, it was apparently too much for European gamers. So when coming up with the sequel, the devs wanted to be sure they struck the right balance for both audiences this time round. How to measure this balance? Why, fist bumping of course.
A lot of the attitude and dialogue that Salem and Rios produced in the first game was reflected in the moments where the player would have them clash fists, or annoy each other for a laugh. This kind of interaction was completely optional however, and the folks at Montreal have embraced that for the sequel. This means that if you continue doing these things in The 40th Day, then the pair will keep up their banter as usual. If however you’re not bothering to slap hands every time you land a headshot, then the game recognises that you’re more of a serious player, and cuts the chat out in favour of a more serious tone.
So now not only do we have gameplay options that cater to your style in nearly every shooter, there’s dialogue for your tastes too. Another pleasant announcement was the presence of not only 2-player split-screen, but being able to take 2 players on the same couch online.
Army of Two: The 40th Day hits January 12th next year, with more fist bumping action than you can shake a stick at.