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id says Rage probably won’t have dedicated servers, awaits the wrath of the internet
BY Jarrod Johnston Nov. 6th, 2009 More on:

In case you haven’t heard, a lot of people are pretty ticked off over Infinity Ward’s decision to cut dedicated server support from Modern Warfare 2. Like 185,000 of them. Because of this, maybe id Software co-founder John Carmack could’ve picked a better time to say, “It’s not cast in stone yet, but at this point no, we don’t think we will have dedicated servers,” when referring to the PC version of Rage, which is set to drop sometime in 2010.

By the time you read this, I’m sure the internet will be ablaze with 4000 word message board posts talking about how id is slapping their fan base in the face and dancing on their mothers’ graves, but if PC gamers are looking for a reason as to why this is happening, a mirror is all that’s needed. When games like World of Goo have an estimated 90% piracy rate, it’s hard to expect PC developers to keep taking it in the pants and not change the way their online infrastructures work to curve this downright disgusting trend. It’s either this or big budget PC games will probably slowly cease to exist.

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    1. luka
      November 6th, 2009
      at 4:33 pm

      can someone tell these companies that moves like this INCREASE piracy.

      I dont want to buy any of these afterthis and would rather support a pirated versionthen this.

      A week or two after release (at most there will be a modified version which allows for dedicated servers), i’d rather support someone who gives us what we want.

      Stop pulling a sony and telling us what we want.

        Reply
      Lou Is Cool
      November 6th, 2009
      at 5:00 pm

      PC gamers are the first to cry “This hurts the legitimate consumers more than anyone,” but numbers don’t lie. You do but numbers don’t.

      Piracy is rampant on PC and you did it to yourselves. Any PC gamer that says they’ve never pirated a game is a a liar, 95% of the time. Welcome to the new world, you’ll actually have to start buying games.

        Reply
      luka
      November 7th, 2009
      at 3:07 am

      wrong.

      piracy occurs because we are told what to have and how to have it. piracy is becoming a major form of protesting. Most pc gamers i know will pirate a game if it comes with DRM.

      Back in the days when we were all poor kids and wanted the latest games before piracy was scene cool we’d rent games from the local shops, try and kill them over a weekend.

      If they were awesome we’d save up and buy them, if they sucked they didnt get good rentals.

      Digital distribution put a nail in that coffin, now everygame that comes out blames piracy, case in point stardock titles are doing very well and support removing drm, as the old microsoft saying goes, if software is going to be pirated it might as well be ours.

      Im not gonna go into the economics of it.

      most dev’s blame piracy, the biggest problem in the industry is publishers who use to rape dev’s blind, which is how steam started as being a way to avoid that and has gone too far.

      we’ve arrived at a point where if you buy a pc game, your not buying it, your effectively buying a poorly supported burned copy of it, even ubisoft got busted when their drm didnt work they distributed files from RELOADED a scene group to fix their drm fuckups.

      It left hundreds of people being unable to play a game they purchased which was ALREADY pirated long before it hit the shelves, and ubisofts ‘piracy prevention program’ which took longer for the game to be released saw an unpolished game released that the scene got running.

      if they had spent that time polishing hte game and fixing a few things it might have helped it a little.

      And before you start going on about how piracy killed games etc, Vampire masquerade which was one of hte best games of its year, it was made by a dev going out of business, and was released onto a market in terrible circumstances, the publisher didnt do anything to support it, no instore advertising no marketting, bad deliveries (all copies of it in australia got delayed for no apparant reason) and the devs of it suffered and went out of business. Piracy of it occured because there were not enough copies of it floating around, 2 years later when activision picked up that the game was good and people wanted it they started flooding the markets with a re release of it which contained faulty copy protection which the game needed a crack to run.

      They blamed bad rerelease copies of it on piracy…. too little too late, to fucked.

        Reply
      Varun
      November 11th, 2009
      at 1:20 pm

      luka is right.
      Give us shit ,well kick it back at you.
      id is the most respected game studio after valve,i don’t think Carmack would fuck things up.

        Reply

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