Mass Effect 2 “a much richer and rewarding experience”

While still not talking about exact changes made, BioWare has once again assured that the ‘dead planet problem’ in the first Mass Effect — every planet outside the main story was essentially empty and looked the same with a different texture slapped on — is something the developer’s attention has been on since development of the soon-hitting sequel began.

“We’ve addressed that,” lead technical artist Adrien Cho said in a recent interview. “I can’t give you too many details right now, but it was something we’ve heard feedback on and we’ve addressed it from day one design of the game.”

Cho says the changes they’ve made improve both the flow and pacing of the game and that gamers will have “a much richer and rewarding experience” because of it.

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