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Modern Warfare 2 writer speaks out on controversial scene
BY Lee Bradley Nov. 20th, 2009 More on:

That scene. Modern Warfare 2’s airport level is one of the most discussed sequences in the history of the medium. So when the scriptwriter behind it speaks up, it’s probably worth listening.

In an interview with GamePro, MW2 scriptwriter Jesse Stern had some interesting things to say on the level and its creation. “Every single person in testing opened fire on the crowd, which is human nature,” said Stern. “I hope that people don’t just look at it as being this simplistic and brutal sequence. We’ve done our best to treat it with care and not to make it gratuitous.”

Stern went on to laud Infinity Ward for taking risks, “This is a triple-A game and the top grosser of all time with this huge budget behind it, yet we’re still taking major chances wherever we can and the airport level was a risk we had to take. Sometimes you take huge risks and it really works. Sometimes it doesn’t work at all. But if you don’t take the chance, you’re not going to make something new.”

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    1. Chad George
      November 20th, 2009
      at 6:51 pm

      I appreciate the fact that IW is taking risks, etc… but what part of gunning down civilians is “human nature?” I understand we all may have an inner desire to do it, or see what happens, or whatever… but nature? No sir.

        Reply
      Emmanuel Petti
      November 20th, 2009
      at 7:11 pm

      Human nature? More like gamer nature.

        Reply
      carg0
      November 20th, 2009
      at 7:36 pm

      look, it’s painfully obvious why they made “that scene”.

      Infinity Ward has long been a haven for communists who’ve been trying to instigate the downfall of the american government for years…d-decades even…maybe even centuries. hey, i know what im talking about. i have a twitter account, ok, im important.

      these people at IW need to be made example of and public execution is the only viable, humane solution.

        Reply
      Tommy Lawler
      November 20th, 2009
      at 10:27 pm

      Good find, Lee. I’ve been curious to hear the devs speak on this.

        Reply

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