Gearbox responds to disappointing Borderlands ending |
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| BY Lee Bradley Nov. 24th, 2009 | More on: |

Paul Helquist, senior designer on Borderlands, has responded to disappointment over the post-apocalyptic shooter’s ending. Speaking with MTV Multiplayer, Helquist said that while it didn’t get the reaction devs Gearbox were hoping for, Borderlands‘ conclusion left options wide open for future installments in the series.
“We went through lots of different iterations on what the ending of the game was,” said Helquist. “We ultimately ended up with what you get to play. We didn’t know how people were going to react to it. Obviously the reaction hasn’t been as strong as we had hoped [laughs]. That’s something we’re going to be keeping in mind as we do new things, whether it’s download content or other games in the future. We’re gonna think more about it and try to get more user feedback before the game comes out so we can ensure that we’ll have endings that you guys like in the future.”
The Gearbox designer went on to discuss the positives of the ending from the perspective of potential future narratives, saying, “I think what’s great about where we did leave the player is that we have pretty much infinite options of where we want to go next. We aren’t currently working on a sequel or anything like that, so that stuff is way down the line, but just from my point of view, it’s sort of an open book in terms of where we want to go.”
“We can go in directions that continue to explore the vault mythology or we can do something completely different. The ending of the game, for better or worse, didn’t paint us into any corners,” he said.
Borderlands‘ first DLC pack, The Zombie Island of Dr. Ned, is available to download now.









November 24th, 2009
at 11:37 pm
I was actually thinking the same thing. At first the ending almost made all my time playing it seem worthless but then i remembered reading an article when the CEO of gearb ox said that a sequel to Borderlands was a DUH. Then it made me realize that they just left the game open for dozens of possibilities so then that made me feel better and hope full for a sequel and sooooon !!!!!
November 27th, 2009
at 5:12 pm
sorry but you fail GB. people have to be rewarded for playing through any game and a crappy little ending like yours leave gamers feeling ripped off.
Sure set up a sequel by all means, but give us something to feel content with in the mean time. Tekken 6 - you also fail.
December 12th, 2009
at 10:29 am
The ending was pretty weak. But then, to be honest, I can’t really remember much about any of the missions that lead up to it. Strength of story isn’t one of Borderlands’ strong points; the quests never felt like they were part of an overall narrative. I had to try really hard to care about anything other than loots and killing - in fact i’d say that Borderlands=Serious Sam 3D.